• Advertisement
Sign in to follow this  

Turf Wars - On Steam

Recommended Posts

Advertisement
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By Innoc uous
      I'm working on a space game, and I suck at art. I would love to get some help from someone who is more skilled than me. Things I need include modular space ship parts and GUI elements. Nothing too fancy, just functional so I can get a prototype put together. This could potentially become a serious project, but for now this is just a hobby project.
       
      In this video, you can see a few things I already completed
      :2018-02-24 20-08-13.flv2018-02-24 20-08-13.flv
    • By Nio Martinez
      I'll be buying a new laptop as my workstation for building games, Mostly 3D but not hard core. 
       
      I'm stuck at choosing between these 2 specs below. Does this really matter and if so, can some one tell my how and why it matters. 
      Choice1:
      Intel core i5-8250U (8th gen Kabylake refresh)(6 MB Smart Cache, 1.6 GHz Base with Turbo Boost up to 3.4 GHz) 4 cores 8 threads
      RAM 8 GB DDR4 (2400 MHz)
      GPU 2 GB DDR5 Nvidia MX150 256 bit
      SSD: yes
      Choice2:
      Intel core i7-7500U 2.70GHz Base Processor (4M Cache, up to 3.50 GHz Boost) 2 Cores, 4 Threads
      RAM 4 GB DDR4 (1800 MHz)
      GPU 2 GB DDR5 Nvidia GeForce 940MX 256 bit
      SSD: No
       
    • By MHG OstryTM
      Hello guys,
      I've released my game for the first time. I'm very excited about it and I hope you'll enjoy the game - Beer Ranger. It's a retro-like puzzle-platfromer which makes you think a lot or die trying. You have a squad of skilled dwarfs with special powers and your goal is tasty beer. There is a lot of traps as well as many solutions how to endure them - it is up to your choice how to complete the level! 
      Link to the project: Project site
      Link to the Steam site with video: Beer Ranger
      Have fun and please write feedback if you feel up to.
      Some screens: 




    • By katastrophic88
       

      Hello Everyone!
      I’m now working with Zugalu -- developer of an upcoming SHMUP named Technolites – as Community Manager.
      In Technolites, you’ll take command of a fully customizable ship and dash across the universe to defeat an ancient alien threat. Deploy more than 500 weapons and utility upgrades – fighting by yourself or with a friend. The fate of humanity rests in your hands. We’re currently live on Kickstarter, and we’d love it if you could check out our page! Any feedback is greatly appreciated
      https://www.kickstarter.com/projects/643340596/technolites-a-story-driven-shoot-em-up-by-zugalu
      Looking forward to seeing all of the great game projects being developed and launching this year!
    • By RJSkywalker
      Hello, I'm trying to design a maze using a mix of procedural and manual generation. I have the maze already generated and would like to place other objects in the maze. The issue is the maze object is created on BeginPlay and so I'm unable to view it in the Editor itself while dragging the object to the Outliner. Any suggestions?
      I'm thinking of doing something in the Construction Script or the object Constructor but not not sure if that would be the way to go.
      I'm still getting familiar with the Engine code base and only have a little experience in Maya or Blender since I'm a programmer.
  • Advertisement