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    • By Michael Santer
      Hi!
      We're currently two programmers and a game designer working on a turn-based tactics fantasy board game. For reference you can search for images of "Tactics Arena Online", a fairly dated game that used to have a lot of depth and complexity.
      Our goal is to use the same combat concepts, but giving it a much needed modern touch as well as a whole new set of heroes to choose from with additional abilities. The game is a mix of isometric and 3D and we plan to release the game on Steam and hopefully Android & iOS as well.
      We are looking for someone to work with us pro-bono (just like we're doing) as a 3D character artist. The skills needed are creativity, a hard working attitude and an ability to make minor animations (things like idle, walk, block and very rudimentary attack animations). A perk to have would be the ability to make some VFX. If the game makes it on steam and money starts coming in, you'd obviously be compensated for your hard work, but as it stands this is a hobby project to garnish your portfolio.
      A bit more about the game:
      This game will be an online multiplayer game where each user gets to pick up to 10 characters to place on his half of the board (this would be done before even entering matchmaking. Think runes in League of Legends for example). The user can place his 10 units of choice anywhere he likes on his half board. Some units can be used more than once. So if you want 4 knights and 2 mages or even if you want 10 clerics, you can do as you please. You can then save your setups for future use. The goal of the game is to wipe out the enemy team.
      Each character or Hero (except premium and abyss characters) start with 1 ability and they can ascend (either by playing a certain amount of matches with the character or by forcing the ascension with real money) to gain a new ability or passive. Acquiring a new character can be done by using in-game currency that you earn from playing matches or using real money with the exception of Abyss characters which can only be acquired by winning certain rare matches. The goal is to offer a freemium game with lots of customizable elements while making sure that no user can "buy power" with real money. We want everything that a paying user can get to be available to non-paying users who play the game a lot.
      Ultimately we want this to become a competitive game that people can enjoy and really get invested in. Each character is designed with options for counterplay in mind and synergy with other heroes.
       
      We sincerely believe in what this game can become and we home to find someone just as passionate as we are to get involved in this project!
    • By Marinka Brussel
      Imagine a game where the characters are not defined by body regions, but rather, each body region consists of thousands of components, which would kind of replicate the real world where we consist of molecules, atoms - that would open up many, many new possibilities for creative gameplay. Can this be done on any scale with today's technology, or would the games simply require too powerful of a computer to even be playable? Are there any theoretical limits to this? Thanks
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Looking for Collaboration

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Hi,

My name's Jamie and I'm 18. I've been interested in Game Development for a year or so, but now I have the time to get serious about it. I'm looking to pursue the 3d modelling/design route along with some animation. I have relatively little experience in 3d modelling but I'm not completely new. I have just over 200 hours experience using blender, I have a basic understanding of using Quixel suite 2.0 for texturing and I've also dabbled a little in ZBrushCore for sculpting.

In terms of game engine experience, I have used both unity and unreal engine 4. I've only recently begun playing around in unreal engine so my knowledge is fairly limited. All in all, I'm new but know enough to get started!

I would like to begin developing a small title within the realms of possibility (so no MMO's :D) with people in a similar situation, where they may have slightly limited experience but want a focus and want to get creating. I think working in a small team will help significantly in the learning process and hopefully will be a lot of fun as we'll be creating a game in the process.

With me being focused on the 3d modelling aspects, a programmer in a similar boat is primarily what I'm hoping for but everyone of all aspects of game development are welcome to send me a PM. In theory, the more people, the more we'll develop individually as developers.

I have no preconceived game idea, so as long as it's not ridiculously ambitious, I'm open to discussing ideas for our first project. 

If you're interested in working together or have further questions then feel free to send me a PM! :) 

Thanks

 

 

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Hello, Jamie!

My name is Aaron, and I lead up Mystic Studios. I think our team is exactly what you're looking for. Our team is a small one of 5, and none of us are industry professionals, but this isn't our first rodeo either. 
 

Contact me at Aach06@gmail.com, or PM.

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