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Balancing Resources in Survival Games

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Hey everyone,

I’m currently working on my bachelor thesis titled „Balancing Resource Management in First-Person Survival Games – A case study of Dark Side of the Moon”.

Dark Side of the Moon is a Sci-Fi Survival Game hat my team and I produced at university last semester. My roles were lead artist/art director & Game Design.

My bachelor thesis is based on the analytical and psychological aspects of balancing and the flow theory. I’m looking for anyone who has designed survival games so far or created spreadsheets for e.g. food item count & hunger curve balancing.

I’d be grateful for any replies,

Best,

Marlis

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