• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Withi

Balancing Resources in Survival Games

2 posts in this topic

Hey everyone,

I’m currently working on my bachelor thesis titled „Balancing Resource Management in First-Person Survival Games – A case study of Dark Side of the Moon”.

Dark Side of the Moon is a Sci-Fi Survival Game hat my team and I produced at university last semester. My roles were lead artist/art director & Game Design.

My bachelor thesis is based on the analytical and psychological aspects of balancing and the flow theory. I’m looking for anyone who has designed survival games so far or created spreadsheets for e.g. food item count & hunger curve balancing.

I’d be grateful for any replies,

Best,

Marlis

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By LoverSoul
      Hello everyone.
      I had a problem with transferring my character from the creation editor to the game engine. I created the character in Adobe Fuse, then imported it to Mixamo to put rig and animation.
      However, the appearance of my character has deteriorated significantly, and after importing into Unity, the character even began to look like a meme from the Assassin's Creed. Can you please tell me how I can fix all this so that my character's hair does not look like bits of bacon sticking to her head, and her eyes and mouth have taken their stable position in the skull?
      Thank you for attention.



    • By ilovegames
      Intelligence reported that close to the Namibian settlement "Gibeon" in a dried-up riverbed "Hardap" was seen a caravan of insurgents suspected of Clan Desert Claw. According to our data is assigned to them participation in a series of abductions of famous scientists in the branch of virology and microbiology from around the world. Unfortunately the exact location of militant bases in this region, we could not figure out what is in this region blocks all signals of our satellites. You have to moving blind.
       
      DesertClawRisingSetup.exe




    • By ilovegames
      Feel the roar of the engine and adrenaline pumping while sitting in the cockpit of your car! In Need For Drive you get to choose from 8 different vehicles. In the great city and its surroundings, flog the machine under high boost and feel the rush of speed! Features: - Realistic physics and advanced graphics effects - A huge city and surroundings - Different types of cars with unique cockpits - High quality sound effects and much more!
      NeedForDriveSetup.exe




    • By Anderfell
      **[ROYALTY]**
       
      Hello my name is Brandon and I am currently one of the co owners of the team Digital Forged Studios.
       
      We are currently seeking two new members for our team, before applying you must be aware that we are seeking people that are 100% committed to this project, you must be reachable within the day, replying to questions or responding to our messages and in general be actively online, otherwise I ask nicely that you do not apply.
       
      The persons we are seeking are an experienced Programmer with knowledge  in c++, c#, and or unreal script, the c++ and familiarity with unreal is the main thing were seeking, other teams we are currently looking for are 3D artists to work on Humanoid models Props and more, were are also seeking other team members such as Generalists that understands the Unreal Engine, Animators for Human, Non Human and Objects were keeping the team small and having whats needed so feel free to apply.
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      [CURRENT POSITIONS]
       
      [Animators] x 2 [ You will be doing Human, Non Human, and Objects like Machines and Doors, Environment assets. ]
      [3D Artist] x 2 [ You will be focusing on Humans, Objects, and Environment modeling would also like skills in texturing. ]
      [Generalist] x 1 [ We would like someone that has good knowledge of Unreal Engine that can set up anything we need in Engine. ]
      [Writer] x 1 [ We would need someone that can work with me on game documents, organisation of documents story arcs, character development, dialogue creation, text editing and other text related jobs. ]
       
      The project is Royalties and when any fund raising is made you will also receive some funding based off that, this is divided depending on amount of work done as an example per asset made toward the game, there are no contracts at this stage and everything known is in documents at the moment.
       
      The game is a Action RPG with online elements this will be an ongoing project, we are running ssh servers, and GitHub repositories. We have a small staff of experienced people.
       
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      We do have some artwork to show of the world a little and what it's about, If you are interested in joining the project please contact us at:
       
      Anderfell info:
      Anderfell#5123 on Discord
      nevarra@hotmail.com email
       
      Shadefix info:
      Shadefix#0570 on Discord
      androes.matthijssens@gmail.com email
      We are active on Discord and maybe take a day or two to reply to emails as we receive a few a daily we need to sort through thanks. 
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Comic Panel
      http://imgur.com/a/905pd
       
      Artwork
      http://imgur.com/a/0JchV
       
      Game Document
      https://docs.google.com/document/d/1bNlP-qwR15BLGG66hDUcewqlWIPP4flnHxRwxfhNmTE/edit?usp=sharing
       
      Regards Brandon
      Digital Forged Game Development Team.
       
      Some Progress







    • By ilovegames
      Simulator driving with two modes of play - a race and free game in the open world!   Features: - 2 game modes - race and free game - 3 modes of transport - Buggy, ATV, Jeep - The open world - Realistic control - Modern graphics



      DesertTournamentSetup.exe
  • Popular Now