Advertisement Jump to content
Withi

Balancing Resources in Survival Games

This topic is 553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone,

I’m currently working on my bachelor thesis titled „Balancing Resource Management in First-Person Survival Games – A case study of Dark Side of the Moon”.

Dark Side of the Moon is a Sci-Fi Survival Game hat my team and I produced at university last semester. My roles were lead artist/art director & Game Design.

My bachelor thesis is based on the analytical and psychological aspects of balancing and the flow theory. I’m looking for anyone who has designed survival games so far or created spreadsheets for e.g. food item count & hunger curve balancing.

I’d be grateful for any replies,

Best,

Marlis

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!