AMAXANG-GAMES

Keatz The Lonely Bird - A 2D Oldschool Action Platformer[WIP]

Recommended Posts

[IMG]
Hello everyone,
I am Anamik, an indie game developer and I want to present a 2D action platformer on which I am working for about 8 months. It is currently under active development.

[IMG]
Keatz - The Lonely Bird is a 2D side-scrolling old school action platformer which is based on the story of the lonely bird who has been abandoned by the society because of his inability of flying like other birds can. He is different from others and he was left alone at the corner of the society where it was impossible for him to stay in touch with his old pals.

[IMG]
The latest trailer with more content has just been released especially for the upcoming Indiegogo campaign. You can view it here.

 

[IMG]

Keatz has been abandoned by the society because of his inability to fly like other birds can. Not only that, the Government of the bird country "Heavens" decided to eliminate all the flightless birds residing there. Keatz, himself, decided to start a journey against the corruptions and social evils and also against the dumb decisions made by the Heavens Government. Heavens is a country where different kinds of birds reside together. Keatz wanted to make a room for himself when everything was falling apart. One day, he came across another flightless bird who soon became his friend and a part of his life. His life changed for a few days until they were attacked again by Heavens's soldiers and the peace did not last long, unfortunately.


[IMG]
Click Here to subscribe to Email Newsletter

Indiegogo Campaign will be live on 26th July, 2017.
Website: http://www.amaxang-games.com/2017/05/keatz-lonely-bird-indie-pc-game.html
Twitter: https://twitter.com/AmaxangGames
Facebook: https://facebook.com/AmaxangGames
[IMG]
Here are some gif animated images(short gameplay video footage).
[IMG]
The image given above shows the very first Boss fight in this game and there will be many boss fights in the games(as planned).
[IMG]
The animated image shown above is the cave level which is full of security computers and a tight security system. The player needs to hack through the security system with the help of the gems which he collected in previous levels.
[IMG]

The Concept of "Real World" and "Dream World"

[IMG]
The animated image shown above demonstrates "The Real World". Real world is where most of the incidents and battle takes place. But the dream world is a bit different from the concept of the real world.
[IMG]
The animated image shown above demonstrates the Dream world level. Dream world is visually different from the real world. Those changes which occur in the Dream world will also reflect the Real world. Moreover, the player will be given a fixed time limit within which the player must complete the mission only in Dream world.
[IMG]

[IMG]

[IMG]

[IMG]

[IMG]
Platform: PC Windows
Release Date: TBD
Project Development Stage: Alpha
Developer: Anamik Majumdar


About Me
I am a solo indie game developer working on this game project for about 8 months. I hope to finish the game project soon and I will continue to provide updates weekly and many new features will be added to the game project in near future.

Feel free to post comments and constructive criticisms are welcome.
If you like what I am doing, please Follow me on Facebook and Twitter.

 

[IMG]
Edited by AMAXANG-GAMES

Share this post


Link to post
Share on other sites

  • Announcements

  • Forum Statistics

    • Total Topics
      628379
    • Total Posts
      2982344
  • Similar Content

    • By DreamPowered


      Hello everyone,

      I am happy to introduce you the FPS project I am working on with 2 of my friends: Warcry: Extermination

      We have been working on it for a few years now, and decided to move to Unreal Engine about a year ago, to finalize our prototype.

      The game is an old school FPS, somewhere between quake and Serious Sam, unforgiving like Dark Souls and in Dungeon like environments, that will maybe remind you Skyrim a bit.

      As for any good FPS out there, the main focus is on combat, however, we haven’t neglected exploration, platforms, traps and puzzles neither! The levels can be explored freely, with many secret locations to discover.

      In Warcry: Extermination, you will also be able to upgrade your weapons and acquire new powers, such as Dash, Hologram or even Slow motion. I will tell you more about it later !


      And here is how it looks in Unreal Engine 4 :



      We should be able to show you more next week!
    • By Geri
      Anime Maker is an ultimately simple and but powerfull crossplatform software to create animated cartoons and anime.

      Download your favorite anime fanworks (characters, backgrounds) from internet, then open them with Anime Maker to create an Anime from them!

      Anime Maker offers shot based timeline management with 27 image layers, simple BONE ANIMATION for moving your heroes, dozens of effect including fire, water, snowfall, fountain, and refraction.

      Make your own anime for amatheur or professional movie competitions! Create your own ultimate fanfictions from your favorit anime, impress your friends, create your own anime seasons for televisions, or video sharing sites!
       
      Your career as an anime artist starts today!
       
       
       
      Anime Maker offers all the feature that required to create an anime, including the folowing: 

      - Time-line and shot based video edition with copy/paste/delete abilities
      - Support for bmp, jpg, png formats with alpha map, and automatic alpha-map generation
      - 27 independent graphics layer to create your movie
      - 3 sound channel on the timeline
      - Wav and ogg files for audio
      - Mouse and touchscreen for input
      - AVI video export with antialiasing
      - x86 and ARM based computers and mobile phones
      - Windows, Linux and Android compatibility
      - 8 invididual bones on all layers, with 4 joints each
      - Real time motion movement recording for realible animation
      - Dozens of fire and particle effects with your own textures
      - Layer refraction effects (water waves, etc)
      - Anime Maker supports multiple CPU cores for great performance
      - Dedicated mouth speak layer management
      - More stable than video software usually
      - Very small memory footprint, and powersaving
      - Ability to morph, move, resize, color, blend your layers in real-time
      - WYSIWYG editor: what you see is what you will get on export
      - Supports cutting exported video into multiple files
      - Tooltips as easy usage guide
      - Instant start and quit
      - Multimedia cacheing to avoid memory waste
      - 16:9 ratio with custom shot sizes optimized for Anime
      - Colored and shadowed subtitles
      download:
      http://AnimeMaker.tk
      http://gerigeri.uw.hu/animemaker/index.html
       
       
       
       
       
    • By TheSomeone77177
      I need some help determining which methods of path finding i should use. The scenario is that i want 100-1000 agents (with steering behaviors) moving to a single location (the player) via a flow field. I am currently following this PDF for guidance (Supreme Commander 2 Pathfinding) but a lot of the technologies they use are meant for an RTS. Different groups of agents often have different goals to move toward to. Since i have a single, consistent goal, would i still implement things like an A* search through sectors based on an agent's location in the map (there's a lot of agents so..), or would i simply generate the flow fields in the sectors that are occupied?
      Basically, since i have a single target at all times, which technologies should i use and which should i forget about
  • Popular Now