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    • By Vik Bogdanov
      As DMarket platform development continues, we would like to share a few case studies regarding the newest functionality on the platform. With these case studies we would like to illuminate our development process, user requirements gathering and analysis, and much more. The first case study we’re going to share is “DMarket Wallet Development”: how, when and why we decided to implement functionality which improved virtual items and DMarket Coins collection and transfer.  
      DMarket cares about every user, no matter how big or small the user group is. And that’s why we recently updated our virtual item purchase rules, bringing a brand new “DMarket Wallet” feature to our users. So let’s take a retrospective look and find out what challenges were brought to the DMarket team within this feature and how these challenges were met. 
      DMarket and Blockchain Virtual Items Trading Rules
      Within the first major release of the DMarket platform, we provided you with a wide range of possibilities and options, assuring Steam account connection within user profile, confirmation of account and device ownership via email for enhanced security, DMarket Coins, and DMarket Tokens exchanging, transactions with intermediaries on blockchain within our very own Blockchain system called “Blockchain Explorer”. 
      And well, regarding Blockchain... While it has totally proved itself as a working solution, we were having some issues with malefactors, as many of you may already know. DMarket specialists conducted an investigation, which resulted in a perfect solution: we found out that a few users created bots to buy our Founder’s Mark, a limited special edition memorabilia to commemorate the launch of the platform, for lower prices and then sell them at higher prices. Sure thing, there was no chance left for regular users. A month ago we fixed the issue, to our great relief. We received real feedback from the community, a real proof-of-concept. The whole DMarket ecosystem turned out to be truly resilient, proving all our detractors wrong. 
      And while we’ve got proof, we also studied how users feel about platform UX since blockchain requires additional efforts when buying or selling an item. With our first release of the Demo platform, we let users sign transactions with a private key from their wallet. In terms of user experience, that practice wasn’t too good. Just think about it: you should enter the private key each time you want to buy or sell something. Every transaction required a lot of actions from the user’s side, which is unacceptable for a great and user-friendly product like ours. That’s why we decided to move from that approach, and create a single unified “wallet” on the DMarket side in order to store all the DMarket Coins and virtual items on our side and let users buy or sell stuff with a few clicks instead of the previous lengthy process. In other words, every user received a public key which serves as a destination address, while private keys were held on the DMarket side in order to avoid transaction signing each time something is traded. This improved usability, and most of our users were satisfied with the update. But not all of them...
      You Can’t Make Everyone Happy….. Can You?
      By removing the transaction signing requirement we made most of our users happy. Of course, within a large number of happy people, we can always find those who are worried about owning a public key wallet. When you don’t own a public key, it may disturb you a little bit. Sure, DMarket is a trusted company, but there are people who can’t trust even themselves sometimes. So what were we gonna do? Ignore them? Roll back to the previous way of buying virtual items and coins? No!
      We decided to go the other way. Within the briefest timeline, the DMarket team decided on providing a completely new feature on Blockchain Explorer — wallet creation functionality. With this functionality, you can create a wallet with 2 clicks, getting both private and public keys and therefore ensuring your items’ and coins’ safety. Basically, we separated wallets on the marketplace and wallets on our Blockchain in order to keep great UX and reassure a small part of users with a needed option to keep everything in a separate wallet. You can go shopping on DMarket with no additional effort of signing every transaction, and at the same time, you are free to transfer all the goods to your very own wallet anytime you feel the need. Isn’t it cool?
      Outcome 
      After implementation of a separate DMarket wallet creation feature, we killed two birds with one stone and made everyone satisfied. Though it wasn’t too easy since we had a very limited amount of time. So if you need it, you can try it. Moreover, the creation of DMarket wallet within Blockchain Explorer will let you manage your wallet even on mobile devices because with downloading private and public keys you also get a 12-word mnemonic phrase to restore your wallet on any mobile device, from smartphone to tablet. Wow, but that’s another story — a story about DMarket Wallet application which has recently become available for Android users in the Google Play.
      Stay tuned for more case studies and don't forget to check out our website and gain firsthand experience with in-game items trading!
    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. 
      In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together. 
    • By Old Mohave Games Studio
      Bitcoin Survival! An 1-bit graphics charming game made in 5 days for the 2018's Crypto Game Jam. It's a Roguelike Clicker Game in which you must mine bitcoins to buy and upgrade itens in order to survive as long as you can! All assets original made by me. Come play. And, please, share and rate. Any suggestions for the game are welcome too. (ALSO REPORT ME ANY BUGS FOUND)
      DEVLOG. V. 0.2
      - The game has been extensively polished. Many bugs have been fixed and many features have been added to the game. The difficulty has been balanced once again. Maybe I still have to update some things in the tutorial, but that's easy and I will be doing this in the next days. Hope you enjoy the game at this actual stage. It's almost like a new game.
      - It's mobile compatible!
      IF YOU LIKED THE GAME, PLEASE DON'T FORGET TO SHARE AND RATE IT! That would help me a lot.
      https://www.scirra.com/arcade/strategy-games/bitcoin-survival-28765




    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
    • By Ty Typhoon
      So me and my co try to do a game.
      It should be in unity couse my co do everything in this engine.
       
      We got the rpg package from evila for inventor, but it only runs on pc right now.
       
      I like to make a online store for guns in the game and a multiplayer open world that runs on pc, android, mobile, ps4, xbox one. 
      Somebody told me that you "only" need to program it like so and that its possible in every engine...
       
      [recruitment wording deleted by moderator]
       
      And yes, this is no recruitment post.
      [recruitment wording deleted by moderator]]
       
      Also discord:
      Joerg Federmann Composing#2898
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Final Equinox Looking for 2D & 3D artists

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Final Equinox: The Arrival is a turn based space combat sci-fi role playing game with a unique combat system. The main character is a newly appointed star ship admiral whose fleet encounters a new enemy in deep space. The game takes place in a complex world filled with multiple different races, in the midst of political upheaval. Rules and feel of the game hark back to the days of old school role-playing games,where combat is difficult and the game forces players into morally compromising situations.

Experience in Unreal Engine is appreciated, but not required. Looking for someone who is hard working, passionate, and has a genuine enthusiasm and passion for game development, as well as roleplaying games.

Revenue share is negotiable based on skill level, experience, and overall dedication to the project.

We are currently looking for someone to help with our 2D environment art for our space stations and backgrounds, as well as other more general art tasks.

Here are some images of concept art we have so far, be sure to check out more on our website or Indie DB page: 
[IMG]

[IMG]

upload_2017-7-19_9-5-31.png 

 

Concept Artist/ Illustrator

We are looking for someone to help us create concept art, as well as create digital illustrations.

Requirements:

  • Inventive and innovative personality
  • Works well in a collaborative environment.
  • Understanding of digital art and ability to help us bring our world to life

 

3d Modelers

 We are currently looking for someone to help 3d model the space ships in the game. Also would be very interested in someone who is able to implement many of the assets in unreal themselves, and is also willing to help with writing.

Requirements:

  • Inventive and innovative personality
  • Experienced in creating, texturing, and animating 3D models
  • Works well in a collaborative environment.



Pluses:

Interest in Computer Role Playing Games
Avid gamer
Interest in Science Fiction
Being able to contribute in many different areas



More information can be found about the game here: http://finalequinoxgame.com/ 

Please send portfolios and any other material to frozenwastelandentertainment@gmail.com

We are always looking for people in other roles as well. So feel free to mail general applications.

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