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On Tuesday 25th July from 5:45pm, the Sydney Game Engine Developers will be holding their next Meetup in Ultimo. This month guest speakers Aidan Millott and Paulina Morrison Fell are joining forces to give a talk on Producing an Internal Engine.

Producing engine technology that's shared across 10+ productions is no easy feat. Managing conflicting priorities from multiple games and coordinating shared development of features is only just a flavour of how challenging it can be. In this presentation, Aidan and Paulina share their experiences and techniques used to manage the distributed development of internal projects.

Aidan Millott is an Area Product Owner at Wargaming.net, where he works with internal stakeholders to improve BigWorld, focusing on development of games by small teams. Prior to this, he was an Executive Producer and Studio Manager at Halfbrick studios, where he released 11 games on several platforms.

Paulina Morrison Fell works at Wargaming.net as a Senior Project Manager. She works with the Client Engine team to manage the development of features for game productions, liaising with stakeholders from multiple studios. She has worked in a number of successful startups and bigger companies like Disney, where she has helped launch over 10 games for small platforms.

Agenda for the night is:

  •  5:45pm - Arrive and network (pizza and drinks provided)
  • 6:15pm - Presentation by Aidan and Paulina
  • 7:15pm - Network/Closing

There are still spots available and we would love for you to join us for this interesting talk.

RSVP and come along!

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