Hello , i would like to showcase my first game project, a simple endless casual arcade game called Apples Mania : Apple Catcher. The game has simple goal , scoring as high as possible by collecting falling apples while the difficulty gradually increases. Different apples are worth different amount of points and there are also 2 power-ups to help you in your challenge.
The game took me about 2 months to complete and polish and i made everything except for the music tracks and some of the sound files. Made in unity and blender3d.
Would appreciate any kind of feedback.
Google Play Link
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I'm using construct 2 physics I have a working bike with everything setup and I'm able to do frontflip and backflip by adding angular velocity to the bike
I want to increase score/ add points and display the "backflip / frontflip" text when the bike does it.
so please help me I want to know the logic and how it's done.
p.s. example about construct 2 is not necessary, just explain me how other games do it or anything else you have to share
You have 12 hours to search for supplies, transportation or you can continue your journey. But as soon as night falls, you must find shelter, turn it into a fortress to stand against the hordes of monsters. Equip soldiers, use bonuses and do not forget to follow the energy level of your fighters. In battle be useful to your transport, it would be nice to find a tank. Every day the number of monsters to get more, they mutate into stronger and more dangerous forms.