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    • By Steamie Tilted
      Hi guys,
      I just released my first game and would like to know if anyone wants to test it. This is the first attempt to produce a game. A total new world for me.
      The link to test is here. https://play.google.com/store/apps/details?id=com.steamiegames.beatem
       
      I hope you like and have fun. Any feedback will be appreciated.
       
      Kind regards,
       
       
      Steamie & Tilted
       
       
    • By fazook
      Hi, guys!
      I have a rather abstract question, because I don't know which side to approach to its solution. So, I would appreciate any information.
      I have a task to create a simple game that generates floor plans and I following by this perfect algorithm (https://www.hindawi.com/journals/ijcgt/2010/624817/). At the moment I use squarified treemaps (http://www.win.tue.nl/~vanwijk/stm.pdf) and here no problems. I create nested array in which elements are rooms with size. Problems starts when I trying to represent generated "rooms" as edges and vertexes (a, b, c, d steps in attached picture) That representation can give me access to this elements as special "entities" in future game versions.
      I don't have skills in graphs (and do I need graphs?) and at the moment totally stucked at this step. How can I represent room walls as trees (or graphs?) at this step? Calculate size of squares (rooms) and convert sides to a vectors? Then in loop find shared vectors (same position by "x" or "y") and determine them as shared walls? The instinct tells me that there exist more elegant and efficient ways.
      Anyway, thanks for any information about this.

    • By Kjell Andersson
      Spectral rendering enters the computer graphics world. After a period with not that many feature improvements, Dual Heights Software have now finally released a new major version of their water texture generator software called Caustics Generator. The new version includes full spectrum color rendering allowing the simulation of spectral refraction which produces prismatic coloring effects and thus bringing caustics simulation to a new level. The spectral functionality is available in the Pro version on both Windows, Mac and Linux.
      Read more about the Caustics Generator at https://www.dualheights.se/caustics/
       

      View full story
    • By Kjell Andersson
      Spectral rendering enters the computer graphics world. After a period with not that many feature improvements, Dual Heights Software have now finally released a new major version of their water texture generator software called Caustics Generator. The new version includes full spectrum color rendering allowing the simulation of spectral refraction which produces prismatic coloring effects and thus bringing caustics simulation to a new level. The spectral functionality is available in the Pro version on both Windows, Mac and Linux.
      Read more about the Caustics Generator at https://www.dualheights.se/caustics/
       
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Game Engine Programming: Animation Control

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Jonathan Blow, designer for Braid and The Witness, has been live streaming his latest game engine development and posting the streams to Youtube. The latest streams cover the implementation of an improved animation system and animation control methods.

Click here to view the full series or watch the embed below.

 


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