While going through a Game Design Document Template, I came across this heading - Core Game Loop & Core Mechanics Loop.
What's the difference? Can you provide some examples of an existing game? Suppose if I am including these topics in a Game Design Document, how should I explain it so that my team can understand?
My name is Bob Pepek, I'm an audio post production engineer for film / TV. I'm looking to try my hand at Game Audio. Did you know that great sound design is rarely ever noticed but is always felt by an audience? That's where I can help.
I've worked as the dialogue editor and sound designer for Sprout / NBC's Saturday morning cartoon Astroblast. I sound design for the web-series Channelate (hosted by Explosm / Cyanide and Happiness). Though most notably work as the go-to sound designer for the hundreds of the LEGO Star Wars / Marvel / Ninjago product animations and mini-movies.
My past sound design clients include NBC, ESPN, LucasArts, LEGO, Sprout Network, Disney, Sci-Fi Network, Walmart, Sesame Street, The list goes on and on! Below I've included a link to my demo reel as well as other projects I have done sound design for:
Sound Design Reel
Other Work (Channelate, Explainer Vids, Ads)
360 Sound Designs (LEGO Star Wars / Avengers: Infinity War)
Recent Film Work:
If you're looking for a sound designer I'd love to help out! Feel free to reach out at email@example.com.
I'm looking to get into the gaming industry. I've skirted around the idea for a long time, always thinking that I couldn't do it. I've finally decided to take the plunge.
My question is whether it's worth going to school for game design/coding etc. I've been writing content for paper games for a while, and have a good idea of story and some basic design. But I have next to no technical know how.
My instinct is that such things can be learned with a lot of practice, video tutorials, and more practice. I've also heard that a degree is not really that important, since you get hired based on your portfolio/prototypes. Why not just make the games?
But won't a degree help with contacts and mentoring--I'm not a great networker.
Of course, it'll plunge me into more debt, but...
If anyone has advice, let me know. Also any idea of a program to start with: Game Maker, Unity, Godot, Construct, Stencyl--I've heard good things about them all, so much so that I don't know which would be best to start with!
By Luca Falco
https://www.youtube.com/watch?v=UMoc52DEoC8 ABOUT THE GAME: Room54 is a first-person Horror/adventure Videogame for pc,mac and linux users. the game is currently under development by a very small team, we put so much effort in this project and we are keep doing our best for that we are going to launch a kickstarter campaing in order to reach our ideal budget to complete the project, we hope the GameDev community can help us a lot STORY: Daniel is a family father like many other, one day he decide with your wife and his daughter to spend her winter holidays at their mountain house that they have recently buy in mountain ,a wonderful place surrounded by the nature of the woods, Completely far away from the caotic city life. During their holidays Daniel and his family will understand that they are not welcome there and they will discover an hided and disturbing part of the valley that they have never seen before GAMEPLAY: You will play as Daniel, a father that will try to save his family, your gameplay will be focused on discovering secrets places around valley,investigating and trying to survive, you will find object that will help you solve enigma and to stay alive. The immersive audio and environment will make you feel constantly follow by an high anxiety dose during the game. SOCIAL PAGES: Follow us to get the latest development news and insights IndieDB: http://www.indiedb.com/games/room54 Twitter: https://twitter.com/Room54Thegame facebook: https://www.facebook.com/Room54/
I'm a 3D artist with basically no music knowledge at all. I do love musics like some video games and films have. I have a Yamaha DGX-205 which wasn't used by anyone for a decade and I don't know why but this January I started to learn how to play some of the musics I like. I didn't know how to start and I ended up with trying to learn Trine Dragon Graveyard. It took me 5 month to be able to play this from the beginning to the end but I really enjoyed every second of the learning process.
Since I was not satisfied with the piano sound of my DGX-205 I tried to connect it to my PC. It took me some time to figure out how I can make it work. The app which is mentioned in the manual is not supported anymore. I did some search and installed LMMS which absolutely did what I wanted (I mean now I have nice piano sound from my PC's speakers when I press the keys :D). After installing a program designed to make music I started to wonder if it is possible for me to create music?
Right now I'm learning a track from Child of Light but the idea of learning how to compose is still in my mind. I know there are many experienced composer around here and I would like to ask for advice. How shall I start learning? Shall I wait and learn to play more music or is it a good idea to start right now? Where can I get good info on how to learn composing? I have no particular plan with composing I only want to do it for fun.
By Developer Dre Reid
Hello fellow game devs I am seeking some answers to a somewhat simple question. Now I always thought that when a dev was going to work on a new game to publish he/she should keep some aspects secret infill time to release then he/she can give out needed information pertaining to the game to the public as a marketing tactic. However I had a discussion with other game devs who stated that my way was somewhat not right and the only reason I had such thoughts was due to me being a smaller indie dev who was afraid of having my idea stolen.
Therefore I would honestly like to know if my way was right or were the other devs correct. If I were to start working on a new game and give out information about it online via social media would I be risking my idea being stolen and it being made faster and better by another developer or team of developers. Am...Am I paranoid???
so i had this idea of a game i wanted to make that i had in mind for years and i wanted to try to execute it (at least partiality).
problem is, i don't really know what kind of game style this game can fall under and i don't really know where to start learning sources and design wise :/ .
i want to create a management style game and all the controls the user has are through a menu of some sort similar to this (this particular example is from a game called '911 operator' by jutsu games):
to find more information about how i can create such a game i really want to know what's the name of this style of game, mostly GUI controlled game.
aside from that i'm looking for a bit of advice,
which engine would be best for such a game? i'm fluent in C++,C# and python so any game engine you can throw at me is great!
are there any good sources to learn from before jumping into this kind of game, tutorials of some sort perhaps?
thanks so much to anyone who answers, this really means a lot to me!
I've now spent a good amount of time to finish my first Game. The software is as good as ready for a Release, however I'm not! I've come up with so many questions regarding the release of my first Game and i don't know who to ask them. My Questions/Problems are:
Do i have to claim Copyright on my game, and if so, how do i do that?
Do i have to create a Company to release the game (regarding the copyright and the taxation of the Patreon income [I'm living in Germany])
I'm yet not sure how i want to release my Game. As my budget is as of now limited to 0$ a free release-platform is the only way to go. I thought about Itch.io or launching an download-website just for this Game.
I hope that you guys have some advices for me regarding these Questions. Please keep in mind that I am a 100% Rookie on this field and excuse me for all the times i sound like a complete idiot.
I'm thankfull for any Answers!