Check it out: habela.github.io
ok, don't know if it is that "cool" or that "unique"... but supposedly being self-confident and brag yourself is a way to go hmm...don't know
Anyway, tell me guys what do you think about my site and art in it as well.
Btw: Say nicely "hi" or "hello" to me coz I'm new here (not so new to game art, as I'm doing it for 2 years now)
Genres:pixel simulator, survival. On what engine/ constructor: Construct 2 In what space: 2D What type in the game:Side For what platform: PC Terms of development: 21 Aug. 2017 - 2018 The composition of the existing team: 2D designer, Programmer developer. The plot / Announcement: Scientists conducted experiments on teleportation in the past and they did it, but there was a failure in the system, which did not allow the test subject to return to the present time and he had to pour into the XV century. He found easy money on fishing and uses it to survive. Gameplay: you have to feel in the role of a scientist-fisherman, who was in the past. You have the choice to Start to earn on the fish either to be a local major. You will have your own story, which you will create yourself.
So you can decide the future fate of the game:
Webmoney Rub : R281168058510
Webmoney $: Z244666190956
Hi, I'm new here and would like to get some help in what i should do first when designing a game? What would you consider to be the best steps to begin designing my game? Give resources with it as well please.