4 hours ago, Scouting Ninja said:If someone has ideas for scoring systems I would like to read about it, I think this topic is a great way for us to think of new scoring systems that even if they don't work in the forum can work in our games.
I'm guessing you're familiar with the stackexchange model? If not, it's well worth looking at. You can argue with some of the ways that it gamifies things and favors quickly-posted answers that look good enough to get accepted vs. longer more thorough ones (though I'm not convinced that there's any way around that). But otherwise I think it works pretty well. New users can't be nasty right away; and downvotes are both weaker than upvotes and cost reputation to cast.
You can earn a max of 200 reputation per day, and reputation can never go below 1. You gain reputation from having your question upvoted (+5), your answer upvoted (+10), your answer accepted (+15) etc. You lose reputation from having a question or answer downvoted (but only -2). Upvoting is free, but downvoting an answer costs 1 rep (downvoting a question is free because they want to encourage people to prune bad questions). You get to cast a max of 30 votes per day (I believe most people never come close to hitting that limit).
You start off with no voting privileges at all. You can post questions and answers, that's it. You get the ability to upvote at 15 rep, the ability to comment on people's questions and answers at 50, and don't get the ability to downvote until 125.
More here:
https://stackoverflow.com/help/whats-reputation