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    • By Zooch
      Hi GameDev!
      I own a small company called Magical Game Studio and I'm excited to present an opportunity to the community that we're passionate about.  The game we're working on is a throw-back to one of our favorites, Legend of Zelda: A Link to the Past, and we're looking to create a similar 2D, top-down adventure game with more of a painterly art style and faster-paced gameplay. We are developing for Nintendo Switch and PC platforms (we're Nintendo dev partners with Switch access).
      We've just finished pitching our game to eight publishers during GDC and all eight have requested follow-up meetings when we reach First Playable (around June), which is rare in my experience (usually we're lucky to get 2-3 callbacks).  We have signed contracts with three publishers across four previous games, ranging in funding from $400K to $5M.  As a team, we have shipped eight game titles in the past, and we've shipped both AAA and indie projects alike.  Several of us are currently employed full time in director or senior-level roles at other game companies.
      Our studio is comprised of ten members, and we're looking for a senior-level engineer and a senior-level technical artist who has experience with 2D animation in Unity. This is our passion project that we're looking to launch so that we can break into our own studio.
      Both positions are remote, and the positions are royalty-based until we secure publisher funding, in which we will pay salary/benefits + royalty.
      Here's a WIP screenshot of the game:

      If you're interested in one of the two positions listed above, contact me and I will send you our pitch deck and game demo after further discussion.  When you contact me, please also provide the position you're interested in and some sort of portfolio to showcase your previous experience (github, portfolio, collection of links to games, etc.).  Please also indicate what you accomplished if your examples are team projects and what types of game code you're most experienced with (UI, gameplay, AI, combat, dialogue, netcode, tools, etc.).  Lastly, we're looking for people who can contribute ~20 hours per week.  Any less than that for engineers and we find that we don't have enough time to iterate effectively (and our gameplay suffers).
      Thanks for reading, and I hope to hear from you soon!
    • By Pixelated_Nate
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    • By MoreLion
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      Apply:DM Me On Discord riobio55#1958 or email me at liondude12@gmail.com
    • By Just4lol
      I'm looking for my dream teammate(s) to help me work on my Unity game. I still dont know where Im going with that project but I want to make a good final product that I would be able to sell or publish it for free on Steam.  Here a video of the prototype (The only thing I dint made is the skybox) https://www.youtube.com/watch?v=y2Otmt9jRkc
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    • By Damnwing0405
      I am looking for talents to form a team of making a strategy base action game. Talents I am currently looking for are : -
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Looking To Join Team: Part Two

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Welcome to my second posting. After a few offers to join teams and consideration I feel like I should have been more clear on my goals than I had previously posted.

My name is Aaron, and I am looking for an independent team of professionals to join. I found with some of the previous teams I checked out were lacking in management and in planning therefore I want to join a group who has a clear vision of what they want in a game and preferably with some documentation already written. I am looking to fill a programming spot, and spending around 30-40 hours a week on a game.

I am willing to write code for either Unity or Unreal. I have been using C# for a year now and C++ for two. I have used both engines in multiple projects during my two years in college in the Video Game Development program. I believe I have enough experience with both to confidently say I can be an asset to a team using either engine. To continue, I would like to join a team that actively uses Discord for communication, and has some sort of repository. I am very familiar with using Assembla, but I am willing to learn other sorts of repositories for a project. I am in the Eastern Time Zone, therefore a team with a similar time zone would be preferable.

I am looking for a game that is 3D to work on, with hopefully a medieval fantasy setting. I have done a FPS in the past and would not mind working on one either. I have done some multiplayer work in Unity using both UNet and Photon but I am willing to learn more if needed.

If you have a project that you would be interested for me to work on, please contact me through private message.

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Greetings, Im Mike Poole from Phyersoft.

We are still looking for as assistant coder with experience working in c++, openGL and SDL. To work with our current lead programmer in maintaining our in-house engine that powers our current project, "Barricade".


He would ultimately be the person that assigns the needed tasks. But, I can say for sure we need someone that can help add in more device support for USB game controllers. Plus add in client/server functionality for multiplayer and online scoreboards. We are using GitLab and Slack for communication and project management. We are a tightly knit group with a shared desire to and drive to get things done. Despite being fulltime workers or students. Therefore, 30-40hrs a week is perfect!

Barricade is currently in alpha right now. But is very stable and playable. We have appears at many events to showcase it. Each show has left us with overwhelming positive feedback. If interested. I can be reached by Skype(phyerboss) or by email(*MySkypename*-at-gmail)

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Check this out: http://www.wartothecore.com/vacancies/vacancy-intern-unity-3d-developer/

It maybe hard to join now, but always worth a try.

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