I'm currently designing a 2D, Puzzle/Action RPG, in a similar vein to Legend of Zelda: Link to The Past, in Unity and require a Programmer partner in which to work with me.
The project, yet to be titled, will feature:
A semi-open world, represented through pixel art, in which the player traverses to enter dungeons and advance the story.
A handful of side-quests that require memorizing details and using puzzle-mechanics.
A fast-paced, melee combat system that will include dodging, blocking and utilizing four different attack types that can be switched on the fly.
A simple inventory of "Key Items" to be used in order to advance the story.
Day & Night system and Weather Effects, with weather effecting combat.
A very simple Dialogue System to convey information via colored text.
Saving/Loading via exporting and importing a physical save file.
Majority of the project is already planned out, with plans to release commercially and splitting the profits equally among the two of us.
I would request that the applicant is able to work semi-independently, following an outline, and that they have experience in both C# programming *and* putting those scripts to use inside Unity, whilst I will be creating the Art, Music/SFX and doing Level Design (Though if you are also comfortable in assisting me with these, I wouldn't be opposed.).
Work will be shared in either Github or Unity Collab (Applicants preference), with communication done via Discord.
For more information and to apply, please contact me at firstname.lastname@example.org
Thanks for reading!