I found this demo a long time ago and I love it. I was wondering if it could be improved/expanded somehow. I plugged it into CodeBlocks to try to get a bigger resolution and x64 but it hollered GLU errors. I do not program but put some years in on a chess GUI dev team. Coder is cool with the use of the code. Best Regards
BenchmarkNet is a console application for testing the reliable UDP networking solutions.
Asynchronous simulation of a large number of clients Stable under high loads Simple and flexible simulation setup Detailed session information Supported networking libraries:
ENet (C# Wrapper) UNet LiteNetLib Lidgren MiniUDP Hazel Photon Neutrino DarkRift More information and source code on GitHub.
You can find the latest benchmark results on the wiki page.
GlPortal is a free and open source first person 3D teleportation puzzle-platformer written in C++ using modern OpenGL and SDL2 and its own engine.
We have already integrated a physics engine and are planning to add some physics based puzzles.
- Tasks from beginner to expert level
- Focus on 2D, 3D, gameplay, sound, physics or logic
- Contributing is as easy as fork, compile and push
**Stuck? We help you develop your skills. Contact us on reddit, gitter or irc!**
- Pressure-free environment
- Space for creativity
- Learn with and from your peers
## More Information
Get more information about GlPortal at http://glportal.de and http://www.lgdb.org/game/glportal
See a video at https://vimeo.com/163973907 or go to youtube and search for glportal.
- **IRC** #glportal on freenode or webchat on http://kiwiirc.com/client/irc.freenode.com/#glportal.
- **Reddit** https://www.reddit.com/r/RadixEngine/
- **Gitter** https://gitter.im/GlPortal/glPortal
This ad stinks? Help us improve it: https://github.com/GlPortal/ads/edit/master/developer.md
Released "Effekseer 1.30," which is a visual effect creation tool that can produce explosions and hit effectsBy Effekseer
Effekseer Project develops "Effekseer," which is visual software for creating open source games; on November 1, I released "Effekseer 1.3," which is the latest major version release. With Effekseer, you can easily create various visual effects simply by specifying different parameters.
Effekseer is a tool to create various visual effects used in games and others. You can create various visual effects such as explosion, light emission, and particles. Effekseer's effect creation tool works only on Windows. However, the created visual effects can be viewed on Mac OS X, Linux, iOS, Android, and other environments using plugins runtime / plugins such as DirectX, OpenGL, and Unity.
Effekseer 1.3 is an updated version of Effekseer 1.2 released in June 2016.
This update contains the following changes:
-Addition of a file viewer that makes it easy to manage effect files;
-Improvements in UI such as adding icons for easy understanding of editing status;
-Addition of a function to read FBX as a 3D model file;
-Addition of parameters for easier control of the effects.
In addition to Unity, I have added plugins / libraries to UnrealEngine 4 and Cocos2d-x.
This makes it possible to play effects in most major development environments.Besides that, more than 70 new sample effects have been added and many bugs have been fixed.
Effekseer 1.3 is available on the project website.
The license for the software is the MIT license.
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Atum engine is a newcomer in a row of game engines. Most game engines focus on render
techniques in features list. The main task of Atum is to deliver the best toolset; that’s why,
as I hope, Atum will be a good light weighted alternative to Unity for indie games. Atum already
has fully workable editor that has an ability to play test edited scene. All system code has
simple ideas behind them and focuses on easy to use functionality. That’s why code is minimized
as much as possible.
Currently the engine consists from:
- Scene Editor with ability to play test edited scene;
- Powerful system for binding properties into the editor;
- Render system based on DX11 but created as multi API; so, adding support of another GAPI
- Controls system based on aliases;
- Font system based on stb_truetype.h;
- Support of PhysX 3.0, there are samples in repo that use physics;
- Network code which allows to create server/clinet; there is some code in repo which allows
to create a simple network game
I plan to use this engine in multiplayer game - so, I definitely will evolve the engine. Also
I plan to add support for mobile devices. And of course, the main focus is to create a toolset
that will ease games creation.
Link to repo on source code is - https://github.com/ENgineE777/Atum
Video of work process in track based editor can be at follow link: