without going into any details I am looking for any articles or blogs or advice about city building and RTS games in general. I tried to search for these on my own, but would like to see your input also. I want to make a very simple version of a game like Banished or Kingdoms and Castles, where I would be able to place like two types of buildings, make farms and cut trees for resources while controlling a single worker. I have some problem understanding how these games works in the back-end: how various data can be stored about the map and objects, how grids works, implementing work system (like a little cube (human) walks to a tree and cuts it) and so on. I am also pretty confident in my programming capabilities for such a game. Sorry if I make any mistakes, English is not my native language.
Thank you in advance.
Wow what a wild game by GalaXa Games Entertainment Interactive. Play now... it's really fun but IF you have epilepsy then don't play. It does not feature flashing pictures, but there is lots of animated stuff that might get ya. Anyway, 4 levels, 2 endings, insane action, BY INFERNAL. Please play it, right nao! Also , nice midi music composed by me is in the game.
When designing a game I've found that whatever the genre it can be boiled down to one thing: designing meaningful progress for the player. It sometimes seems that the MMO genre is too complex to break down in such a way but in general terms, the design seems to be about progression in key areas like Character, Exploration, Crafting, Combat, Travel, and Community. What do you think is a necessary part of an MMO's design? How would you design features for one if you were focused on increasing the player base and retaining them? What factors are especially important to consider in the design process?
Killing Floor 2 has the best dismemberment/gore system by far.
No other game comes even close; how enemies react, segmented body parts depending where you shoot them, how dead bodies react, etc.
Is there an easy-to-set up system, but with scaled down features, for the Unreal Engine 4, while still offering the same visceral physicality?
New simple concept, one touch game. Please try and give your feedback
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