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    • By bschmidt1962
      Hi GameDev Music folks!
      Submissions are now open to speak at GameSoundCon 2018 (Oct 9-10, Los Angeles).
      Any topic of timely interest in game music, sound design will be considered. Potential topics include:
      Audio for VR/AR/MR
      Game Audio post-morta
      Tools
      Interactive composition techniques
      Business/career/legal
      Cutting edge research in game music/sound topics
      Or any cool topic of interest for professional and aspiring game composers, sound designer, programmers, audio directors

      For details please visit www.GameSoundCon.com/submissions 

    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some procedurally generated and interactive computer music. 
      In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together. 
    • By deadless games
      i'm am looking for volunteers with little or no experience to help with music and graphic design.
      i was thinking of making a platformer game by myself to get into programming but struggled to make music and do Character design
      you PC doesn't need to be amazing,need to be willing to spend time doing your role,
      if you are interested please contact me with one of the means below.
      email deadlessgames@gmail.com
      discord xwolf572#6974
       
    • By bvincent
      Hello everyone,
      I am doing a survey to understand better what are the pain points in terms of music composition in video games, what are the game studios / developers expectations in the future and how the industry could be improve: https://docs.google.com/forms/d/1NycMla5fhQd1fMbLy3c28alxCbhIYvkD6Fv9lqhxEJ0
      It is not a promotion of any kind, I am just interested in getting feedbacks from game developers, studios and gamers (and composers as well). 
      The answers are completely confidential and no personal information will be published, or used for any other purpose.
      Thanks for your time and help  
      Vincent 
    • By nsmadsen
      Hey everyone,
      Here's some of the music I composed and produced for SGI's recent slot theme Monopoly Colossal Boardwalk, a slot game included in the newly released Monopoly Slots app! You can play this game and many great SGI slot games here: https://www.facebook.com/monopolyslots/ All content is owned exclusively by SGI and is showcased with permission. Feedback is always welcome and I hope you enjoy it!
       
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Awesome Youtube Channel from Film Composer, Junkie XL

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I found this channel recently and have found it to be a gold mine of insight and tips on composing for film.  Just thought I'd share.

Does anyone know of any similar channels that are more game music specific?

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Yes, Rick Beato's channel is amazing. Highly recommended! Here are the other ones I listen to often: 

UBK Happy Funtime Hour - http://www.ubkhappyfuntimehour.com/

Adam Neely - https://www.youtube.com/user/havic5

Jeff Schneider - https://www.youtube.com/user/JSchneidsMusic

I also listen to Rick Beato's channel and actually do Patreon for all of these because I get so much out of them. 

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