I'm trying to design a Boss which has a special mechanism based on a 2.5D ARPG. In some cases,it can generate a lot of fog,then the players only have a limited view.
This situation has a feature: Players don't know where the Boss is and the surrouding situation,I want to make sth interesting based on this.
on this occasion,I have several ideas:
1. Boss have different ability in the fog,like being much more powerful,it is hard for players to avoid the skills.
2. Players can destroy or build sth to clear away the fog,then it is easier to fight the Boss.
I wonder is there any other things Boss can do based on the limited view of players?The ideas above are not special enough I think. Do u guys have any suggestion?
A team has a position open for a 3D artist and/or modeler.
Excellent opportunity to gain experience working with a team remotely. Great chance to extend your portfolio Candidates, if successful have the chance to join the team permanently with entry-level financial benefits. Revenue Share What they expect
Excellent communication skills Portfolio of previous work If you are interested please attach a CV and/or relevant works to email@example.com
I recently recorded this tune for my demo reel. I'm really psyched with how the flute and guitar worked out, but I'm worried my string patches (SONiVOX Orchestral Companion - Strings) are too cheap sounding. Are these passable for a game score? I know it's context dependent, but I can't tell if I'm just being overly sensitive.
I have been working on a level design asset for a 2D RPG and I was wondering what would be the best way to push the concept in order to get additional assistance with improving on the idea. I know that a prototype/demo of the level is a good start, and that is what I am working on currently, but with this being just an idea for a dungeon style level what other methods could be used to get others to see my work?
Who We Are
We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! Currently, we're progressing very quickly with our first project and there are plenty of opportunities and work for new interested programmers. With this project, our development platform is Unity 5.5.2 and C# as our behavioral language. Since this project is our first release, the game itself is a smaller project though progress is moving quickly. We are looking to finalize the current project and get started on future projects in the near future and are expanding our team to do so.
Who We Are Looking For:
Programmer Level Designer
About the Game
Ours is the tale of two siblings, thrown into a world of chaos. Living in the shadow of their parents' heroic deeds and their Uncle's colorful military career, Finn and Atia are about to become the next force to shape our world. How will you rise through the ranks of Hereilla and what will be your legacy? Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.
Previous Work by Team
Although we are working towards our first game as Forged Interactive, our team members themselves have worked on titles including and not limited to:
Final Fantasy Kingsglaive FIFA 2017 Xcom 2 Civilization
What do we expect?
Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise. The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week. Willingness to work with a royalty based compensation model, you will be paid when the game launches. Openness to learning new tools and techniques
What can we offer?
Continuous support and availability from our side. You have the ability to give design input, and creative say in the development of the game. Shown in credits on websites, in-game and more. Insight and contacts from within the Industry.
If you are interested in knowing more or joining, please email or PM us on Skype. A member of our management team will reply to you within 48 hours.
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