RedoxEnt

Artworks for feedback (Cows VS Vikings)

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On 22.08.2017 at 10:43 PM, Rutin said:

Awesome work! Keep it up!

Thanks! We will)

Our team needs your help in analysis of the video of the rotating process. Here you can see our Cannoneer from Cows vs Vikings, rotating the lever. This mechanism rotates the cannon and aims it on cow enemies. What you can say about the process' physics - did we perform it right? Also you can see the low poly grid for this character.

 

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1 hour ago, RedoxEnt said:

Thanks! We will)

Our team needs your help in analysis of the video of the rotating process. Here you can see our Cannoneer from Cows vs Vikings, rotating the lever. This mechanism rotates the cannon and aims it on cow enemies. What you can say about the process' physics - did we perform it right? Also you can see the low poly grid for this character.

 

Someone can correct me if I'm wrong, but it looks like the handle is moving at a much faster rate than the cogwheel rotates at the top. The middle park seems to spin at the same rate though. 

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On 23.08.2017 at 10:39 PM, krogoth.g said:

So do you actually kill cows?? That would be very sad.

They might retire and run or be captured and pacified so they will give milk to your team and more milk => more bonuses for your team.

No, we don't) Don't kill, just stun. The word "kill" is actually never mentioned in the game. After being stunned, they, as you said, retire from the battlefield. And - you have perfectly guess what's going on in the game, because they really are giving milk, which is the resource to buy power-ups)

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22 hours ago, Rutin said:

Someone can correct me if I'm wrong, but it looks like the handle is moving at a much faster rate than the cogwheel rotates at the top. The middle park seems to spin at the same rate though. 

Thanks for the observation!

 

 

Edited by RedoxEnt

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It's a common thing for strategy games to develop and upgrade your units and Cows vs Vikings is not an exception. In this game with every cow defeated you're getting gold. And when you'll earn enough amount of it, you can upgrade any of your units to the next level. Let me show you the catapult upgraded to the second level. What can you say about it? Does it look nice?

cat_2.png

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4 hours ago, RedoxEnt said:

It's a common thing for strategy games to develop and upgrade your units and Cows vs Vikings is not an exception. In this game with every cow defeated you're getting gold. And when you'll earn enough amount of it, you can upgrade any of your units to the next level. Let me show you the catapult upgraded to the second level. What can you say about it? Does it look nice?

If there are at least 4 levels, that is fine. They also like to present max level units very cool compared to start level so the changes per level must be enough and balanced.

That might be a right thing first to make model for the first and the last level to stick to the plan, or you can inflate your upgrades and spend more time. (Planned 4, resulted in 10, but gameplay-wise 4 is better)

11 hours ago, RedoxEnt said:

No, we don't) Don't kill, just stun. The word "kill" is actually never mentioned in the game. After being stunned, they, as you said, retire from the battlefield. And - you have perfectly guess what's going on in the game, because they really are giving milk, which is the resource to buy power-ups)


Glad to hear that! ^__^

I am looking forward to your game.

Edited by krogoth.g

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Meet the Cow Knight - heavy "cowfantry", armored, strong and tough. You will fight these They are hardly hardly vulnerable to arrows and cannon volleys, so you have to manage your resources wisely and build more magic towers to fight the cow knights squads, because magicians are more powerful to defeat them. Do you like the model?

cow_heavy_01.png

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Please check out some new in-game content from Cows VS Vikings. This is how the levels in our game are arranged. The island is the main level which is divided for several battle points (sublevels). Woods, hills, villages and other locations where battles of cows and vikings will take place. On the picture these points are marked with the flags. What is your opnion - is this level arrangement quite comprehensible and user friendly? What can you say about its color palette? Does it look nice?

More info about the game on our official website: http://cowsvsvikings.com/

Level 1.png

Edited by RedoxEnt

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1 hour ago, Rutin said:

Looks good!  

Thanks a lot, Rutin!

Let me show you new piece of stuff from Cows vs Vikings. This is a page from the spell book, where you can see the spells which will be available in our game. First of them, Thor's Hammer, is available from the very beginning and with this spell you can quickly punish any enemy (or group of them) at any point of the screen. Everyone is worthy to use Thor's Hammer now! Other spells should be lately unlocked. Do you like design of the spell book or maybe we should change something? Does it look user-friendly?

Book of Spells.png

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It's time to show you some of our in-game screenshots! This is the vicinity of the Viking village which will be soon attacked by cow armies. At the points where you see the plates with the tower signs, you can build your towers. Circles with cow sign, in turn, marks the places from where the cows will attack. Do you like our level design, does it look friendly for you? Didn't we miss something while making it? Maybe we should add something for better authenticity?

More info on our website: http://cowsvsvikings.com/

Battle 1.png

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Meet some fresh meat from the world of Cows VS Vikings: the Moo-sical Cow or the Cow Chaplain. These Chaplains accompany cow battle squads, encouraging them to run faster and be more furious with the battle hymns they perform on self-made accordions. Well... actually Chaplains only think that the matter is about encouragement, while ordinary cows are just trying to escape from this music, because it sounds actually pretty bad and silly. Even the Vikings who can't boast good music taste, find it very annoying. You will hear... when you will play the game.

What do you think of such an idea and about the way the character is performed?


More info about this game you can find on our website: http://cowsvsvikings.com/

muz_cow_iso_3.png

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Two archers are better than one! The Archer Tower from Cows VS Vikings, after being upgraded. Now it has enough place for a couple of archers instead of one. Together they will kill the enemies more effectively. This is not the last upgrade of this tower - ultimately it will turn into formidable battle mechanism. But it's a kinda secret by the moment (wink) So, how do you think - is the idea of increasing the fighters' amount good for a tower defence game or we should come out with something more original?

More info you can find on our website: http://cowsvsvikings.com/

ar_2.png

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Here we go with some new stuff from Cows VS Vikings.

Here you can see the battlefield with all the towers already built. The Archer Tower, The Catapult, The Freezing Tower and The Magic Tower. Different abilities, shooting ranges and damage levels brought the strategical element into this game. You have to place them wisely on the map, to make your borders impenetratable.

Please rate the quality of asset's design. Your opinion is very important for our team. Any feedback is welcome.

More info about the game you will find on our website: http://cowsvsvikings.com/

Vil_lev01_comp1.jpg

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Thank you, guys! You're encouraging us very much!

Please take a look at these two magic towers from the tower defence game Cows VS Vikings. They belong to 2nd and 3d levels respectively. You will help a lot if compare them and tell us, does the second art really translates the fact that the tower was upgraded - or they are to similar to each other to notice it? Thank in advance.
More info about the game you will find on our website: http://cowsvsvikings.com/

2 mages.png

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Cows VS Vikings team is glad to introduce the artwork, illustrating the process of transformation of our Pitchfork from a concept art into in-game game asset. Here you can see such stages as sketching, drawing, modelling and painting the model. Previously I've posted the concept art on the Web, and quite many people said that the cow is cute. What do I want to ask now: does the resulting model reflects all that "cuteness" that was mentioned about the concept art?) Thank you.

Light Cowfantry.jpg

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Please check out this in-game asset from the upcoming tower defence game Cows VS Vikings. This is the picture of the first catapult upgrade, which will give your catapults +10% to damage dealt. It's very important for us to know - did we manage to create really nice art with this one? Does the color palette of it look eye-friendly?

ic_twr_arty_1.png

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We're back! Meet the character who is, probably, one of the most funny inhabitants of the forthcoming tower defence game Cows VS Vikings. It's a Pig Rider, who attacks, siiting on a back of trained war pig. Riders are robust, armored, fast and dangerous. They could be slowed down by your Viking Freezers.

Check out our official website for more info about the game: http://cowsvsvikings.com/

double_ride_layers.png

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