I was looking for an opportunity to learn/improve skills so I wrote this simple Tic-Tac-Toe game.
Code review, testing and advice on how to improve would be appreciated.
Code is running on PythonAnywhere here: http://coffeeaddict.pythonanywhere.com/tictactoe
Code is here on GIT: https://github.com/coffeeaddict19/tictactoe
The three pieces are:
Bottle Framework Implementation: tictactoe_bottle.py
Python Game Logic: tictactoe_logic.py
If you look closely at the game logic the AI is...primitive. Researching MinMax to improve it is the next thing on list but in my experience if I wait for perfection I never get anything done.
Anyway...how can I improve this game and this code?
My name is Arda Süer, i’m a game developer and producer of Pocket Universe : Create Your Community. Pocket Universe is on pre-order and soon the early access to Steam. I need your help and I want to introduce you to my game. Please read the game story and website content etc. If you have any suggestions tell us and we can develop. Example:"Story is good but you need more faction","You need add bla,bla to the game". Anyway I will put links here to help you to understand Pocket Universe.
Story : http://www.pocketuniversegame.com/?page_id=7
Features : http://www.pocketuniversegame.com/?page_id=180
Factions : http://www.pocketuniversegame.com/?page_id=54
Press Release : http://www.pocketuniversegame.com/?page_id=237
If you want to help more, please buy my game
Kinguin : https://www.kinguin.net/category/38680/pocket-universe-create-your-community-pre-order-steam-cd-key/
G2A : https://www.g2a.com/pocket-universe-create-your-community-steam-key-global-i10000070716001
Like it often happens, I am software developer (not gamedev), and once I got an idea
And I try to implement it.
Idea was to create game, where main character is a developer. And after some occasion, he turns in mysterious world, where developers horrors/memes becomes true.
For example, primary weapon is a crutch, player collects them. Player can use it for melee attack, or throw them for distant attack.
Also player collects coffee to increase health.
Basic enemies are bugs (literally), spaghetti monster, deadline, etc.
Actually there are lot of ideas which can be implemented (such as skills, debuffs, selecting speciality for dev-player, which influences set of skills and so on), question only in finding free time for it)
I plan multiple locations, starts with office, then city, then some nature place.
I decided to use platformer genre, pixel art style (I considered it as easiest to implement. Problem that I don't have any experience in gamedev or creating art, drawing, etc)
Here is brief video for 0-level.
I reimplemented basic idea several times...
I will very appreciate any opinion about this idea. Does it have any chance? Especially with so horrible design.
Or may be you have some crazy ideas of game items?
Hello, what I need to achieve is very simple HTML5(and Jquery) draggable tiled game map with players on it(for my mmorts), like the ones below. I'm not asking for someone to make it for me, just need some directions where to start and what to use(since my game has database should I use it for the map too?). Also I need to click on players's castles, but I think in canvas this is not possible.
I want the map to be big, about 25000x25000px, but rendering that big image all at once would not be the way, obviously.
EDIT: Can someone move this topic to beginners section, i think posted it in wrong place.