PicsWars.io is a global multiplayer game where you upload a picture and capture territories for it! Imagine a fight between your selfie, a meme, a McDonalds and Burger King logos? In this game, you'll fight for dominance in a huge shared field of squares. The more territories you capture, the more people will be able to see your picture! The game has limits of 10 turns per day. This means that everyone has got the same chances: busy people, gamers…
This is my first serious game, which has just reached Beta. You can view the latest devlog here
I will be glad to receive any feedback!
Hello! I’d like to announce the open beta release of Lumi’s Journey! This is HartBloom Studios’ first game. Endless gameplay, 2D styling, and attempting to beat your friends’ high score is something I grew up with, so that’s what Lumi’s Journey is based around!
Any critique or suggestions for gameplay, music, sound, and graphics is greatly appreciated!
So i'm using the html5 deviceorientation API to get device euler rotation values alpha, beta, gamma, and I want to use the gamma value to rotate a webgl scene on my phone. The scene rotates fine when I move the value within that range. However, once I go beyond -90 for example (happens when I point my phone upward), the next gamma value I get is 89. This has the effect on making the scene suddenly flipping and looking down instead of 1 more degree upwards.
Question is. Is there a way to normalize the value such that the jump from -90 to 89 is treated as looking 1 more degree upwards ?
By RoKabium Games
I'm a programmer, and me and my partner Kat Langwagen (who does the art and design work) decided back in Nov 2016 that we wanted to create our own game. Together we are Rokabium Games.
We knew it was going to be hard work, since there were just 2 of us, but we thought we would give it a go.
We didn't want to do something too simple, but had to think of something that we could actually finish, and that's when we came up with "Something At My Alien".
We've come far enough along now that we are confident to show people our progress, and are looking for some feedback. We would also like to try to build a little bit of a following and community around our development efforts.
So firstly, a little video trailer to get you in the mood, but please remember this is just an early dev version and we still have plenty to do...
The game is a 2D mining and collection game with puzzle elements. You are the AI on board the spacecraft Antalasia, and you have been taken over by a pirate vessel in a remote system. The pirate is demanding resources for the release of your ship.
As the AI, you have a bunch of alien minions on board your ship, and you can control them to collect for you. There will be 4 different planets that you can transport them to, and explore and puzzle your way through the worlds to find the required items.
Along the way there will be many dangerous obstacles, puzzles and enemies to fight your way though.
This is another dev video with me talking a bit about the game...
We think we will have about another 6 months left, as we have the main mechanics in place, and now we need to add more 'stuff' (Enemies, attacks, puzzles etc) and polish.
We have a little dev blog I've just written over here: http://www.somethingatemyalien.com/first-dev-post/
Some screenshots and artwork:
We have a website up here: http://www.somethingatemyalien.com
Our Youtube channel is here: https://www.youtube.com/channel/UCOelxidLDP5X0oDGrNIj0OQ
FB page is here: https://www.facebook.com/RokabiumGames/
We will be posting here with updates and ideas, and would love to hear from you and see if we are on the right track to a fun & great game.
Thanks for your time... Rob & Kat.
i'm sharing a video game that i made with blender.
In this demo two levels.
Just try the game and tell me what you think about,
You can download the game here: https://ufile.io/tg1rz