Looking to design a learning game that teaches formal, critical thinking. The demographic would be those who have never taken a critical thinking course or a logic course. But I just don't know what to use to create it. I'm a novice in programming but have the motivation to put in the time to learn.
Starting the user out slow, focusing on argument form and the nature of arguments, how to identify the issue being discussed, identifying and evaluating value and descriptive assumptions, moving on to fallacies, types of evidence and their relative strengths/weaknesses, etc. Maybe adding sections on types of logic (syllogistic, propositional, predicate, modal.
More of a focus on text-based learning and interaction, but with images, animations, maybe video (I don't know).
Think of it as a modern and more interactive version of Logicola (it's ok if you don't know what that is).
So it isn't graphics heavy, definitely not 3D or even 2D platform sort of game. Maybe something similar to the JackBox games on Steam, but not entirely sure at this point.
Thoughts? What are some good possibilities to use for such a project? I'd like to be able to market it, perhaps on Steam, maybe even to education institutions.
I'm trying to find a way to check which frameworks, tools and game engines are popular, mainly because I'm trying to decide which programming language to learn, which would stem from would stem from which tool I'm going to use. Any advice?
For learning purposes, I want to try to make a small graphical snake game in assembly. I've thought about where to start and which tools to use and personally I thought about using SDL and C to handle the keyboard input and the graphical output, but I would really like to know from other if there are better/easier ways to do this.
I have several Unity Assets I'm planning to publish through my current employer to the Unity Asset Store. But I'm worried about legal protection. I'm not really sure how to protect myself or my company from potential law suits. Not that I'm expecting them.
It seems like I need to hire a lawyer to draft a EULA, but I'm wondering if there is some standard EULA that basically says use at your own risk. Or if there is an article that talks clearly to this topic.
The products will be 100% self developed code, and self developed models, no fan art With Source Code included