This is my first project for android. I was very interested of making games, and find LibGDX framework, and there I started. After 6-7 month I finished first mode for my game.
So here we go ^^
Undercore - hardcore runner for android.
You have to use skills like jump and stay on line. And you goal is to make a highscore dodging obstacles.
○ Improve your skills - the way will be rough, will you become a master? ○ Contest - your friend hit 40 points? Double score and make him jealous! ○ Collect - buy new color themes that would make the gameplay brighter! ○ Achieve - beat records, die, earn. Collect achivements. No pain no gain.
I have encountered a problem :
I draw a mount of triangles using OpenGL ES 2.0. Triangles drawn at the back, seem show in frames, then disappear in next frames, and then show again.
A friend told me that it’s because ParamBufferSize in powervr.ini is not enough. I googled parameter buffer, but still have no idea why this happens.
Is this because of the small ParamBufferSize?
Should I cut down the size of VBO? or DrawCall?
I just found a code which uses libavcodec to decode videos and display them on screen
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawBitmap(mBitmap, mDrawLeft, mDrawTop,
anyway it looks like a ton of useless garbage, it first decodes then draws a bitmap, i would like to somehow transfer video data to gpu directly so i can just draw a video frame in a simple poly (made of 4 verts), however it may be undoable, anyone has any more information about it?