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[Art Admin, Texture Artist, Promotional Artists, +More] Wanted For SciFi RTS Alpha

Recommended Posts

This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have done my best to retain the previous format for our standard operating procedures (SOPs), since all current members with the exception of me and our creative director were recruited with some version of what you are about to see.

Project Info



Team name:

Secret Reality

Project Name:

Tiberium Secrets

Target Aim:

RTS communities

Compensation Plan:

Since this is classed as a modification, no direct monetary compensation is possible.

Donations setup upon stable Alpha


-Command& Conquer 3: Tiberium wars- Sage Engine (XML code)

Team Structure:

20+ members

-myself: Project Coordinator/ Producer, PR Lead, Lead Writer

-Creative & Art Director

-Associate Producer

-Lead Coder

-Lead Audio composer

-Lead Animator

-QA Lead

-Head of Narrative

-Narrative Admin

-Sr. Writer & Scientific Advisor

-2 more 3D Artist
-2 more Animators
-2 more writers
-1 more Audio SFX Artist

-2 More coder

-1 more promotional Artist

Talent Needed

In order of demand: (moddb AD update in progress)

-Art Admin:


-Texture Artists:


-Promotional Artist:


-Military History Advisor:


-PR manager:


-XML Scriprwes/ Programmers:


-3D animators:




Contact Method

(include: age, time zone, educations/ experience, site/ portfolio/ samples)

Eric ChouJist)/ eric.chou27

Additional Info

-US Time zones bonus

-Microphone Required

-Use of Skype, Google Drive


-Contract Signature

-English verbal & written fluency

-8 to 10 hours a week minimum commitment









We're working on a project for Command & Conquer 3: Tiberium Wars.



As an established team that has been in development since 6/2011, we're technically classified as a mod, however, our content, documentation,and accomplishments go above and beyond conventional modding. For example, we obtained 2 sponsored passes for the Game Developers Conference (GDC 2017), valued at ~2K each, for leadership. (from chief admin of gamedev.net.)



We consist of both hobbyists and individuals striving to get into the games and entertainment industries. We're looking for dedicated individuals interested and able to continue this journey to Alpha, and beyond.



We've recently reached our Closed Alpha Benchmark,for our 1st faction, and are growing our team to properly support this significant milestone.



(Note: Depending on the skills being contributed to the project owning a copy of said game is not required, but strongly recommended. Past familiarity with the universe and or RTS is also a strong bonus.



Due to the flexibility build into our GDD, we allow & encourage varied interpretations of our designs & themes.



Project overview


Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe; complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity.


Mission statement


This project's aim is to create an aesthetically pleasing, diverse, and intriguing style for each of the three factions, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA).


Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3.



New factions


Artificial Systematic Intelligence (ASI)

The ASI possesses a distinctive Egyptian design, mixed with futuristic technological and mechanical styles. They heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind.


Their aim of Ascension is through the use of technology, not Tiberium, which is where the ASI split from the Brotherhood of Nod. For all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, ASIM, an Artificial Intelligence.




The Colony

The Colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other games’ universes. Their primary theme is that of a plague involving the mutation and infection of creatures. In addition to this they also have now developed with some bony and scaly attributes on top of pre-fall civilization technology.


Furthermore, they will portray the horror of nature.







The Dream Army (D51)

The Dream Army is a secretive military organization that draws heavily from the designs of the US. Military and Area 51 (Located out in Nevada). Technological advancement has been made from analyzing alien technology recovered from the Roswell crash (i.e. remains of an alien vessel).




Thank you for your time & consideration,


(Project Coordinator/ Producer, PR Lead, Lead writer)

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