Hello, My name is Matt. I am a programmer. I mostly use Java, but can use C++ and various other languages. I'm looking for someone to partner up with for random projects, preferably using OpenGL, though I'd be open to just about anything. If you're interested you can contact me on Skype or on here, thank you!
I'm trying to design a Rhythm First Person Shooter but it's proving to be more challenging than I expected.
The goal is freedom from FPS movement and agency mixed with the intense thrill of not messing up when things get hectic in a Rhythm game.
My inspirations for the rhythm aspect have come from games like One Finger Death Punch, Kick Beat, Beat Buddy, and Dance Dance Revolution.
I don't intend for it to be musically driven (like Beat Buddy). I'm more interested in rhythmic action (like One Finger Death Punch).
Any suggestions or ideas on how to make this happen would be incredible!
I have been working on and off on Etherea for a few years now, always using only my spare time. A few years ago it was already in a playable state, with players walking and fighting inside space stations, taking off to open space and visiting planets within a galaxy. Then I froze the project to work on something entirely different on an ambitious job.
Here is a short video that shows some features of the old game:
As said, although not fully complete, it had multiplayer and was playable already. It required a dedicated server though, so I only kept it online for a short time.
Now, I'm back to this project again, and it has a few important improvements. Not only hardware is now more powerful, but I am also a better and more experienced programmer, so I'm in the process of reimplementing everything and it's now called Etherea². This version is compatible with both Oculus Rift on desktops, and GearVR/Cardboard on mobiles. It has many other improvements as well, and I strongly believe on its potential.
Initially, I wrote an entire 3D engine from scratch using WebGL. Then I decided to switch to Unity because it really cuts development time with its many ready features. Here is a mixed video showing part done on Unity, and part done in my own WebGL engine:
I really like the game-design I wrote, and I believe this game can find many people who will like to play it.
At this time, I would like to be able to work on it full time, though, as working only at nights and weekends, when I'm tired already, makes it a painful development. I am looking for someone who is willing to invest on this project and become a partner with me.
If you are this serious partner who wants to bet with me, please contact me at "imerso" ..at.. "imersiva.com".
I am creating a great 2d survival adventure RPG game. I have the core mechanics of the game but what I really need is graphics for this game. Anyone who helps will be fully credited and if the game is put out for money will get a share (will be discussed when you notify me). I am new to the Game making community and looking to get connections. The idea I have for this game is very ground breaking and creative. So if you would like to be apart of it please reply.