By N Drew
I am working on a 2D SideScroller game in my own made game engine using SFML and C++.I am searching for 2D artists,especially pixel artist for making and animating characters,backgrounds and other props that can be made in any Drawing Program.The artist will become part of the team of Hammer Studios and he got a part of the Revenue Sharing.If you are interested send me a mail at:firstname.lastname@example.org .If you are not an artist but you want to be a part of our Team,Soon we will be recruiting an C++ AI programmers that worked in SFML/OpenGL.
We work together using Discord.
My name is Bob Pepek, I'm an audio post production engineer for film / TV. I'm looking to try my hand at Game Audio. Did you know that great sound design is rarely ever noticed but is always felt by an audience? That's where I can help.
I've worked as the dialogue editor and sound designer for Sprout / NBC's Saturday morning cartoon Astroblast. I sound design for the web-series Channelate (hosted by Explosm / Cyanide and Happiness). Though most notably work as the go-to sound designer for the hundreds of the LEGO Star Wars / Marvel / Ninjago product animations and mini-movies.
My past sound design clients include NBC, ESPN, LucasArts, LEGO, Sprout Network, Disney, Sci-Fi Network, Walmart, Sesame Street, The list goes on and on! Below I've included a link to my demo reel as well as other projects I have done sound design for:
Sound Design Reel
Other Work (Channelate, Explainer Vids, Ads)
360 Sound Designs (LEGO Star Wars / Avengers: Infinity War)
Recent Film Work:
If you're looking for a sound designer I'd love to help out! Feel free to reach out at email@example.com.
By Ds ds
Hi, my name is Andres, I'm a programmer with a technician degree and a Diploma in C#, looking for a project in Unity to start my career in game development. I don't do it for a paid but a recognition and start a portfolio, preferably a 2D game. Thanks for read, have a nice day.
If someone could assist me through this I would be really grateful. I'm using SharpDX/C#/WinForms but I think this could more apply to directx in general.
I'm very new to graphics programming and I'm really just trying to do something as simple as displaying a rectangle to the screen.
Here is my issue:
I have the below code:
var desc = new SwapChainDescription()
BufferCount = 1,
ModeDescription = new ModeDescription(1024, 768, new Rational(60, 1), Format.R8G8B8A8_UNorm),
IsWindowed = false,
OutputHandle = form.Handle,
SampleDescription = new SampleDescription(1, 0),
SwapEffect = SwapEffect.Discard,
Usage = Usage.RenderTargetOutput
I'm not sure if the window is loading in full screen. Actually to make it go full screen I actually have to set the forms property to: this.WindowState = FormWindowState.Maximized; but that only seems lke Im using a C# code to maximize the form. For instance if I don't set the form to maximize, the form loads at the original size if IsWindowed is set to false. I recall with directx programing using dx7, when I set full screen you could actually see what looked like a display resolution change. I'm not seeing that. It pretty much looks like the form is loaded at the same size as the screen and not the value I provide in modeDescription. This is not what I want as well because I want to set the display to 1024x768 to avoid stretching of my graphics in wide screens.
Can someone help me make sense of this please.
I'm looking to get into the gaming industry. I've skirted around the idea for a long time, always thinking that I couldn't do it. I've finally decided to take the plunge.
My question is whether it's worth going to school for game design/coding etc. I've been writing content for paper games for a while, and have a good idea of story and some basic design. But I have next to no technical know how.
My instinct is that such things can be learned with a lot of practice, video tutorials, and more practice. I've also heard that a degree is not really that important, since you get hired based on your portfolio/prototypes. Why not just make the games?
But won't a degree help with contacts and mentoring--I'm not a great networker.
Of course, it'll plunge me into more debt, but...
If anyone has advice, let me know. Also any idea of a program to start with: Game Maker, Unity, Godot, Construct, Stencyl--I've heard good things about them all, so much so that I don't know which would be best to start with!
Lvl 28 Programmer (day job: non-gamedev-programmer, making games as a hobby for about 2 years) Some vector art experience - tried to make some assets on my own using vector software and scripts Some design experience (designing my own games ) About game
Turn-based fantasy rpg inspired by games like Heroes 3 (also WoG mod), NEO Scavenger, Battle Brothers I would like to create easy to use editor for creating custom scenarios (similar to the one from Heroes 3) World and story are clean slate, I did some drafts but I'm not good at it so it's possibly subject to change I decided to create graphics using vector software + scripts to make it faster (rpg's tend to have lots of assets), also it's more precise and easier to create tileable graphics (for example: rivers, paths) No sound/music work has been done yet Who do I look for?
Definitely someone with 2d art skills I would like to focus more on programming 2D animator (skletal animations are preferred) Additional programmer could make development faster Someone for creating sounds/music/both It's a hobby project, I work on it in my free time. In case the project make it to the finish line and get shipped - I can offer rev-share
Below should be few screens of what I already did (about 2 months of work) - some graphics, editor prototype screenshot and game prototype screenshot
By Luca Falco
https://www.youtube.com/watch?v=UMoc52DEoC8 ABOUT THE GAME: Room54 is a first-person Horror/adventure Videogame for pc,mac and linux users. the game is currently under development by a very small team, we put so much effort in this project and we are keep doing our best for that we are going to launch a kickstarter campaing in order to reach our ideal budget to complete the project, we hope the GameDev community can help us a lot STORY: Daniel is a family father like many other, one day he decide with your wife and his daughter to spend her winter holidays at their mountain house that they have recently buy in mountain ,a wonderful place surrounded by the nature of the woods, Completely far away from the caotic city life. During their holidays Daniel and his family will understand that they are not welcome there and they will discover an hided and disturbing part of the valley that they have never seen before GAMEPLAY: You will play as Daniel, a father that will try to save his family, your gameplay will be focused on discovering secrets places around valley,investigating and trying to survive, you will find object that will help you solve enigma and to stay alive. The immersive audio and environment will make you feel constantly follow by an high anxiety dose during the game. SOCIAL PAGES: Follow us to get the latest development news and insights IndieDB: http://www.indiedb.com/games/room54 Twitter: https://twitter.com/Room54Thegame facebook: https://www.facebook.com/Room54/
By this. games
Looking For: 2d Artist and Animator.
Requirements: Experience in 2d art and ability to commit to 1-2 years of work.
Payment: Rev-Share (Think Free as the product may not end up being sold)
Description: An 3/4 view 2d game with a Sci-fi style. The game is based on a man who was put into stasis for punishment for his crimes. He has woken up 100 years later and must now regain his position at the top of the criminal underworld by killing his opponents. There will be a "Hub World" city and then PCG gang hideouts where you fight enemies. The assets required will be tile sets for the different hideouts, assets for the city ie buildings streets etc. and characters both the player and a number of enemies.
Send resume and portfolio to firstname.lastname@example.org if you are interested.
So I'm making this basic 2D engine using Haxe Kha, and i just need to integrate some physics. Just basic collision detection and gravity on basic shapes, nothing too detailed. But i want to try not to write it myself, so i just want suggestions on what open source phyisics engines i could use, and that wont be impossible to integrate. Thanks in advance.
By Hive Entertainment
Hey everyone we are looking for a 2d artist for health bars, inventory, items, weapons ect. Unfortunately I can not pay at this point in time however if you are interested please let me know and I am sure we can work something out. I am also looking for landscape modelers in 3d message me for more details or email me at email@example.com