I'm working on a space game, and I suck at art. I would love to get some help from someone who is more skilled than me. Things I need include modular space ship parts and GUI elements. Nothing too fancy, just functional so I can get a prototype put together. This could potentially become a serious project, but for now this is just a hobby project.
In this video, you can see a few things I already completed
:2018-02-24 20-08-13.flv2018-02-24 20-08-13.flv
this is my first post on this forum.
First of all i want to say you that i've searched many posts on this forum about this specific argument, without success, so i write another one....
Im a beginner.
I want use GPU geometry clipmaps algorithm to visualize virtual inifinte terrains.
I already tried to use vertex texture fetch with a single sampler2D with success.
Readed many papers about the argument and all speak about the fact that EVERY level of a geometry clipmap, has its own texture. What means this exactly? i have to
upload on graphic card a sampler2DArray?
With a single sampler2D is conceptually simple. Creating a vbo and ibo on cpu (the vbo contains only the positions on X-Z plane, not the heights)
and upload on GPU the texture containing the elevations. In vertex shader i sample, for every vertex, the relative height to te uv coordinate.
But i can't imagine how can i reproduce various 2d footprint for every level of the clipmap. The only way i can imagine is follow:
Upload the finer texture on GPU (entire heightmap). Create on CPU, and for each level of clipmap, the 2D footprints of entire clipmap.
So in CPU i create all clipmap levels in terms of X-Z plane. In vertex shader sampling these values is simple using vertex texture fetch.
So, how can i to sample a sampler2DArray in vertex shader, instead of upload a sampler2D of entire clipmap?
Sorry for my VERY bad english, i hope i have been clear.
I'm pretty new to this and I don't know if it has been asked before, but here I go.
I'm developing a game using SFML and C++.
I would like to use the "Tiled" tool to load maps into my game but I don't actually find any tutorial or guide on how to exaclty use it (I know that I have to read an XML file and stuff). I just step into diverse projects that make all a mess.
Anyone knows where can I find good information to make my map loader by myself?
Thanks in advantage!!
Today again I painted the next drawing. I look at him and I understand that something is wrong in him. Can problems with the prospect or with black and white or with the composition or is everything terrible? help me figure it out, help.. My english is not very well, i'm from russia and i want to draw for game
I've released my game for the first time. I'm very excited about it and I hope you'll enjoy the game - Beer Ranger. It's a retro-like puzzle-platfromer which makes you think a lot or die trying. You have a squad of skilled dwarfs with special powers and your goal is tasty beer. There is a lot of traps as well as many solutions how to endure them - it is up to your choice how to complete the level!
Link to the project: Project site
Link to the Steam site with video: Beer Ranger
Have fun and please write feedback if you feel up to.