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    • By HexDump
      I'm starting a new project and would like to try 2d bone based animation. I have been using frame by frame animation but as you know this is a lot of work.
      I have been checking some games using 2d bone animation and almost all fall sort in animation quality. I have seen great idle animations but almost all walk, different attacks, etc. animations are pretty rigid and without expresiveness/life.
      Could anyone with experience explain if these problems with 2d bone animation are inherent to this type of animation? Can one get smooth animations with this technology? If it is not possible to get animations as good as with frame by frame animation could I get close?
      Thanks in advance.
    • By elect
      ok, so, we are having problems with our current mirror reflection implementation.
      At the moment we are doing it very simple, so for the i-th frame, we calculate the reflection vectors given the viewPoint and some predefined points on the mirror surface (position and normal).
      Then, using the least squared algorithm, we find the point that has the minimum distance from all these reflections vectors. This is going to be our virtual viewPoint (with the right orientation).
      After that, we render offscreen to a texture by setting the OpenGL camera on the virtual viewPoint.
      And finally we use the rendered texture on the mirror surface.
      So far this has always been fine, but now we are having some more strong constraints on accuracy.
      What are our best options given that:
      - we have a dynamic scene, the mirror and parts of the scene can change continuously from frame to frame
      - we have about 3k points (with normals) per mirror, calculated offline using some cad program (such as Catia)
      - all the mirror are always perfectly spherical (with different radius vertically and horizontally) and they are always convex
      - a scene can have up to 10 mirror
      - it should be fast enough also for vr (Htc Vive) on fastest gpus (only desktops)

      Looking around, some papers talk about calculating some caustic surface derivation offline, but I don't know if this suits my case
      Also, another paper, used some acceleration structures to detect the intersection between the reflection vectors and the scene, and then adjust the corresponding texture coordinate. This looks the most accurate but also very heavy from a computational point of view.

      Other than that, I couldn't find anything updated/exhaustive around, can you help me?
      Thanks in advance
    • By drcrack
      It is a combination of fundamental RPG elements and challenging, session-based MOBA elements. Having features such as creating your unique build, customizing your outfit and preparing synergic team compositions with friends, players can brave dangerous adventures or merciless arena fights against deadly creatures and skilled players alike.

      This time with no grinding and no pay to win features.

      We're still looking for:
      1) 3D Character Artist
      2) 3D Environment Artist
      3) Animator
      4) Sound Designer
      5) VFX Artist

      Discord https://discord.gg/zXpY29V or drcrack#4575
    • By Hanna Habela
      Check it out: habela.github.io
      ok, don't know if it is that "cool" or that "unique"... but supposedly being self-confident and brag yourself is a way to go hmm...don't know
      Anyway, tell me guys what do you think about my site and art in it as well.
      Btw: Say nicely "hi" or "hello" to me coz I'm new here (not so new to game art, as I'm doing it for 2 years now)

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[Rev-share]3D Animator.

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INT logo 807x256px

We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac.

INT wallpaper600x339

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Please note that all of our current positions are remote work. You will not be required to travel.

For more information about us, follow the links listed below.

INT Official website

Steam Greenlight

IndieDB page

Also follow social media platforms for the latest news regarding our projects.





We are looking for an Animator to join the Art team to create and polish animations for the game. You will be collaborating with fellow members of the team, and follow instructions from the Project Lead and the Animation team Lead in crafting smooth, flowing animations.

As an Animator for this project, your duties would include:

  • Create rigs to be used for animations.
  • Skin 3D models to rigs.
  • Create and polish animations.
  • Contribute to constructive team discussions.
  • Attend regular team meetings.



To be successful in this position, following requirements apply:

  • Have working knowledge of 3D animation suites.
  • Understand import/export requirements for Unity Engine integration.
  • Excellent self-management skills.
  • Excellent attention to detail.
  • Excellent communication skills.



Public Relations Manager

Unity Programmer

Website Administrator



This is the perfect opportunity to get into the game development industry. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.

We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the first half of year 2018. Your understanding is dearly appreciated.



Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net

Thank you for your time! We look forward to hearing from you!


John Shen
HR Lead
Starboard Games LLC

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