Hi, I'm new here and would like to get some help in what i should do first when designing a game? What would you consider to be the best steps to begin designing my game? Give resources with it as well please.
Thinking about improving strategy/survival web/app based game with some action in it. Because leveling up the infrastructure, gathering resources, etc, is getting bored. To be more specific it's a survival game, based on astronomy, trying to save planet, etc.
So the "fighting" model doesn't fit here, because there are no dragons on the planets :))) Either its a co-op based, so PvP also doesn't fit.
Thinking about some puzzles solving at some point of game or turn-based/event-based dissasters handling... Stuck there
What do you think ?
Looking for some recommendations for apps that help plan/organize classes and methods for a project (something like xmind but for programming). Also Looking for good app beyond GitHub for project coordination.
I have an idea about a modern-day war game, where players build up their base and attack other players. What I was unsure of was if a game like that needs a back story, a reason why everyone is fighting each other.
So what do you think? Should a game with base building and PVP need a backstory? If so, what are some appealing ideas?
Why is the world at world? How do new players coming into the game change the story at hand? If at all?
Will there ever be a single victor? If so, what happens then?
Let us have a discussion...
Steam page: http://store.steampowered.com/app/652410/Brigand_Oaxaca/
Brigand is a highly-challenging FPS/RPG set in post-apocalyptic Mexico, where you can travel from a banana plantation, to a sprawling city, demon-infested jungles, a flooded coastline, and more, all of which will take around 80 hours to complete. There are 14 skills to upgrade and 80 abilities to unlock.
What sets this game apart, however, is the complex story and freedom of action. There are no invisible walls, and you can steal anything and kill anybody. The story branches off in countless directions involving unique characters that are just as vulnerable as any baddie, allowing for maximum replayability.
There is also a world editor, allowing players to make user-generated content like mods or completely new stories.