Jump to content
  • Advertisement
Sign in to follow this  
khawk

DynaMix Polymorphism Library

This topic is 482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

GameDev.net member @Bleys has released a C++ library that may be useful for game developers.

Called DynaMix, the library:

Quote

 

allows you to compose and modify polymorphic objects at run time. This has proven to be rather useful in gameplay programming. Compared to more traditional ways to write gameplay, like scripting, it has some benefits (well, and some drawbacks).

  • It's C++ so it usually is at least a bit faster (and in the cases that I know of a lot faster) and less power consuming than scripts
  • You can reduce code complexity when you don't have a C++<->scripting language binding layer.
  • You can reuse utility code between the core and gameplay subsystems (instead of having to rewrite it in the scripting language.
  • Hotswapping is supported relatively easily achievable
  • Still, it's C++ so I guess it's a bit harder to write, and impossible to delegate to game-designers and other non-programmers

Because of this it has found a niche of sorts in mobile games, where the benefits from the performance and smaller power consumption outweigh the fact that the gameplay code is strictly programmer country (whereas desktop/console developers, might be less willing to pay this price)

 

You can access the repository at https://github.com/iboB/dynamix and documentation at https://ibob.github.io/dynamix/.

Learn more from the thread:

.


View full story

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!