I'm starting a new project and would like to try 2d bone based animation. I have been using frame by frame animation but as you know this is a lot of work.
I have been checking some games using 2d bone animation and almost all fall sort in animation quality. I have seen great idle animations but almost all walk, different attacks, etc. animations are pretty rigid and without expresiveness/life.
Could anyone with experience explain if these problems with 2d bone animation are inherent to this type of animation? Can one get smooth animations with this technology? If it is not possible to get animations as good as with frame by frame animation could I get close?
Thanks in advance.
Check it out: habela.github.io
ok, don't know if it is that "cool" or that "unique"... but supposedly being self-confident and brag yourself is a way to go hmm...don't know
Anyway, tell me guys what do you think about my site and art in it as well.
Btw: Say nicely "hi" or "hello" to me coz I'm new here (not so new to game art, as I'm doing it for 2 years now)
I’m Kat and am now working with MassHive Media -- developer of a recently released RPG named Azure Saga: Pathfinder – as Community Manager.
Far into the future, the human race survives through colonies scattered across the universe. Dive into the world of Azure Saga: Pathfinder and band together to search for the legendary planet that will save humanity. Battle your enemies in JRPG-style turn-based combat, and explore a 2.5D isometric landscape imbued with hand-drawn visuals. Adventure awaits in the fantastic universe of Azure Saga: Pathfinder.
We’d love it if you would stop by our Steam page. You can purchase the game for 25% off until March 20th!
Looking forward to seeing all of the great indie projects being developed and launching this year!
I'm very much interested by this conference and the concepts displayed within.
More precisely, I'd like to understand their process for animation sharing.
Could anyone help me understand how they do it ?
COMPANY AND THE PROJECT
We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo.
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
Please note that all of our current positions are remote work. You will not be required to travel.
For more information about us, follow the links listed below.
INT Official website
Also follow social media platforms for the latest news regarding our projects.
We are looking for an Animator to join the Art team to rig characters and create animations for the game. You will be collaborating with fellow members of the team in the creation and polishing of 3D animations.
Your tasks will include:
Create rigs to be used for animations.
Skin 3D models to rigs.
Refine existing 3D animations.
Contribute to constructive team discussions.
Attend regular team meetings.
To be successful in this position, following requirements apply:
Have working knowledge of 3D animation suites.
Understand import/export requirements for Unity Engine integration.
Excellent self-management skills.
Excellent attention to detail.
Excellent communication skills.
Satisfaction of the follow requirements are preferred, but not essential:
Knowledge of the Unity Engine UMA character creation system would be an advantage.
REVENUE - SHARE
This is the perfect opportunity to get into the game development industry. We have the majority of our art assets completed and are marching towards our crowd-funding campaign, currently planned for mid 2018.
We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Your understanding is dearly appreciated.
Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net
Thank you for your time! Please feel free to contact me via the email provided should you have any questions. We look forward to hearing from you!
Starboard Games LLC