Hi! I am new here, so if I made some mistakes tell me about it. Also English is not my native language.
Let’s start. I am part of a young gamedev team. Now we don`t even have a title.
Shortly about a game. Our project is a T-RPG in the style of a bright noir (the closest example is L.A. Noir), where the story revolves around the misadventures of a private detective and his mixed team of comrades-in-arms. The main rivals are not only gangsters who have entangled the city with criminal networks, but also policemen who disagree fundamentally with the methods of the main characters. But at the beginning we faced with a lack of statistic information.
So, I want to ask you to tell your opinion about this conception. And, maybe, answer some questions from this Google Form:
If you have CROWDFUNDED the development of your game, which of the following statements do you agree with?
1. I went out of my way to try to launch my game by the estimated delivery date
2. I made an effort to launch my game by the estimated delivery date
3. I was not at all concerned about launching my game by the estimated delivery date
Hi there! I am an academician doing research on both funding success and video game development success.
For those who have CROWDFUNDED your game development, it would be extremely helpful if you could fill out a very short survey (click the Qualtrics link below) about your experiences.
The survey would just take 5 minutes and I’ll be happy to share my findings of what leads to crowdfunding success and how it affects game development based on an examination of 350 Kickstarter projects on game development in return.
This is an anonymous survey and your personal information will not be recorded.
Thank you very much in advance!
Hey Everyone, I was part of this community 10 years ago. I made a game that Steve Pavlina at Dexterity published and almost no one bought.
I'm a programmer, I like to build stuff and HATE to market and sell stuff. If you want to take my product and make a pile of money with it, I'll split it with you 50/50.
I owned picross dot com for several years before Nintendo took it from me. All I was left with was a few thousand user-made nonogram puzzles in my database. I've been trying to do something with them, but again, I'm not a business person.
So I've made a mobile friendly html5 page with a version of picross and it's pretty much complete, if you can monetize it I'd love to have your help.
But picross games on mobile suck right? Because there's too many little things to tap and too much zooming in and out! Not with my game. I automatically fill in every other cell in the puzzle, then highlight the unsolved cells one at a time and the user need only select "mark" or "blank". You still have to use picross-like logic, but it's faster and the UI is far simpler.
So this thing already exists, you can play it here http://www.questengine.com/quickcross/ I think it only responds to touch events so it may not work on a full desktop browser with mouse clicks. There's a google adsense ad that pops up after each puzzle, but please ignore it, I'm not trying to get clicks, I seriously want a person who's good at building business relationships and who's just looking for a product to work around.
Hope you'll have a look, thanks.
I am brand spanking new to this forum so let me start with a little about myself..
I am a pro record producer, composer / mixer and have been an avid gamer also for 20 years now; Wolfenstein 3D days (bought it on floppy disk around '99). Duke, Quake, Unreal 3D etc etc etc been passionately watching the industry progress whilst playing as much as I can.. I cannot express my excitement for the future of gaming.
I haven't worked in the gaming music world, per se, but would be interested in chatting to anyone who could point me in the direction of independent devs who may be interested in working with some contemporary music producers and artists..
I am keen build some relationships in the industry and share some of my art / contacts with like minded people.
Here's a little something I've been working on:
Feel free to get in touch and chat ideas ::)
Jesse Collins from Zettabyte Marketing discusses marketing for indie game developers.
View attached outline: Download
Related Reading: Jesse has also written a series of articles on 'Indie Marketing for noobs' in his column "Gamedev Unboxed".