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    • By TVD
      Hello! I've been making 2d Game Art in my spare time as a hobby for a long long while now but I hope to do something with it, hoping my material is good enough. Below I've attached some random mockups I've made to make an impression of my visual style.
      I wish to see if there's any opportunities- if anyone sees potential and perhaps developers/programmers want to work together to make something happen.
      Feel free to leave any feedback or thoughts if you want to work together on anything here, or you can email me at tvd.art.contact@gmail.com

    • By EddieK
      Hello everyone, I want present my new game which I've been working on for a quite while now.
      It's a 2D zombie shooter with lots of cool weapons to choose from. Kill zombies, level up, buy new weapons and go through different levels. 
      Google Play Store link: https://play.google.com/store/apps/details?id=com.extrabitgames.killerjack&hl=en

      Any feedback is appreciated  
    • By MountainGoblin
      Hi everyone!

      Let me represent my first game.

      It's mix of arcade and logic (just a little).

      Play Market:

      Spiteful UFOs seized the hedgehog commune. Four hedgehog fighting commandos will not give them any chance to destroy it.
      Be the fifth member of the team. 
      Destroy alien’s bases!
      Save your friends!
      Use the commandos’ features to seize and destroy aliens’ bases. 
      You won’t be able to clean the commune from hateful aliens without rationality, speed and agility. 
      - 40 fascinating levels in different parts of the world;
      - 8 different locations.
      I'll wait for yours feedback. It's very important for upcomming updates!

    • By elect
      ok, so, we are having problems with our current mirror reflection implementation.
      At the moment we are doing it very simple, so for the i-th frame, we calculate the reflection vectors given the viewPoint and some predefined points on the mirror surface (position and normal).
      Then, using the least squared algorithm, we find the point that has the minimum distance from all these reflections vectors. This is going to be our virtual viewPoint (with the right orientation).
      After that, we render offscreen to a texture by setting the OpenGL camera on the virtual viewPoint.
      And finally we use the rendered texture on the mirror surface.
      So far this has always been fine, but now we are having some more strong constraints on accuracy.
      What are our best options given that:
      - we have a dynamic scene, the mirror and parts of the scene can change continuously from frame to frame
      - we have about 3k points (with normals) per mirror, calculated offline using some cad program (such as Catia)
      - all the mirror are always perfectly spherical (with different radius vertically and horizontally) and they are always convex
      - a scene can have up to 10 mirror
      - it should be fast enough also for vr (Htc Vive) on fastest gpus (only desktops)

      Looking around, some papers talk about calculating some caustic surface derivation offline, but I don't know if this suits my case
      Also, another paper, used some acceleration structures to detect the intersection between the reflection vectors and the scene, and then adjust the corresponding texture coordinate. This looks the most accurate but also very heavy from a computational point of view.

      Other than that, I couldn't find anything updated/exhaustive around, can you help me?
      Thanks in advance
    • By Hanna Habela
      Check it out: habela.github.io
      ok, don't know if it is that "cool" or that "unique"... but supposedly being self-confident and brag yourself is a way to go hmm...don't know
      Anyway, tell me guys what do you think about my site and art in it as well.
      Btw: Say nicely "hi" or "hello" to me coz I'm new here (not so new to game art, as I'm doing it for 2 years now)

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Danko Treasure Map

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Small fairy-tale creatures Runics who love to search for treasures got a treasure map and started their journey for treasure. In the ruins of an old town's labyrinth, Runics got caught in a trap. Only one of them escaped. He came to his friend Danko (who was a well-known rescuer and a treasure hunter), handed him the treasure map and asked him to rescue his friends. Avoiding falling rocks, Danko must collect all diamonds on a level and find a way out. You can also collect various bonuses and save your friends. Also, Danko can find three partucularly precious artifacts (A crown, a bowl and a necklace). The game will be interesting for all fans of arcade puzzles. In three different zones along 90 levels there are different dangers: predators, a snow cannon, fire, water, ice and plenty of falling rocks. But you can overcome all of that using your quick wits and items: a helm (protection from rocks), a rock-breaking hammer, a diving mask. The adventure is waiting for you!

- 90 levels on 3 different zones

- collecting various jewelry - rescue his friends

- addressing various puzzles

- 4 bonuses, giving additional opportunities Danko

- beautiful graphics and nice music

Download https://falcoware.com/DankoTreasureMap.php





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