Is there a way I can get some experience programming for these and future consoles as a student?
How should I go about furthering my skills developing for consoles once I have access? What should I learn specific to these consoles (that I am not already learning from programming for PC)?
How different is programming for Xbox/Playstation from programming for PC?
I could contribute 15-20 hrs a week mostly in the evenings I am currently located in Washington DC. If you have any projects that you are looking for some help on or think I have skills that could help please don't hesitate to reach out.
When seeking a composer for your games, what is it that you will typically look for when hiring someone? What about their music makes you want to employ them? what do you look for in regards to professionality? I'm really curious as i'm seeking to get my foot in the door, but i want to know what i should be doing to impress you and get commissioned! thank you!
Please take my sincerest apologies for a somewhat unrelated topic. However, I found my self recently in a dire need of a dedicated game physics discord server. The reason is I would really love being able to talk or chat with people who have some real experience in the field, such as people that I could find here for example, and unfortunately I really struggled to find one. So I started one myself. If you have any knowledge that you could share, anything at all, or you would like to learn something, or just chat about some related things, we would be happy to welcome you there. https://discord.gg/QF9wVwu
I'm trying to get into game development on linux, But i want an Unity/Unreal like environment to start out with, So i found out Unreal is build-able on linux, and i had a few problems but managed to mess with it enough to get it running, but all the material's are pink for some reason, i'd like advice on how and if i can fix the materials being all pink and super reflective looking, or if there's an alternative i could try similar to Unity/Unreal for linux.