Screen Space Directional Occlusion

Started by
0 comments, last by Bun 6 years, 7 months ago

I was trying to understand SSDO .So far I know that the method is independent of the number of lights in the scene, but how does the method take into account the direction of lights in the scene currently being viewed? How is this possible in unity post process shader? 

In which texture does unity store the direction of light ? If it does...

Thanks

This topic is closed to new replies.

Advertisement