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      How do I fill the gap between sky and terrain? Scaling the terrain or procedural terrain rendering?

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      I've finished a class that can generate textures using the perlin noise function on the fly. The texture may be 2D or 3D. Also, I've seen a guy who can generate vector fields using perlin noise, but the problem is, when you do iterations to the 3D environment, you just have one value to turn, which is a scalar perhaps, and you want to do three things (yaw, pitch and roll), is it possible to generate a 3D vector field using the 3D perlin noise function?
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    • By Cahit Karahan

       
      Hi, I'm new in this forum. It is honorable to see such communities exist. I would like to share my new game. I did for android with unity. I know the game is a little awkward , but you have to know that this game is from the time when Unity's name is Unity3D  I have made my first game when I was 12. Now I am 22.  I have taken a lot of experience in this process and I can make better games nowadays. I have published this game nowadays but actually this game is very old but also it is very special for me :))
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      DESCRIPTION FROM GOOGLE PLAY STORE

      It's a special free 3D horror adventure action game for the halloween. Fun with scary sound effects and musics, 3D realistic graphics, you will feel the horror in the deep of your heart. Use your reflex. Totally free adventure. Totally scary horror game. 

      Tamarra, she is a beast from our world. She needs to consume souls from innocent people to stay alive. Story begins, the old Elaris tribe had lost their everything because of this beast who lived in the well. Araknas was the most powerful warrior of the tribe. One day, Araknas's mother was killed by the servant beasts of Tamarra. That's how Araknas's journey to the well begins. Tamara's well is guarded by horrible beasts. Araknas has to pass all servant beasts until he reaches Tamarra.

      Even death at the end is worth the revenge. 
      Are you brave enough to jump into Tamarra's well?

      Survive from witch attacks, clown attacks and many scary creature.

      - Realistic 3D graphics.
      - Scary sounds.
      - Scary musics.
      - Best experience with headphones.
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      - The witches do not like help, but they love blood stone. Witch store where you can develop your abilities and get new abilities.
      - Countless beasts.
      - At the end of the well there is a hidden surprise for you.

      *We do not recommend this game to people with clown phobia, spider phobia, or panic attacks.*

      **!!!**Note : This game is an early-access game, we are upgrading new features every day, new beasts, new improvements, as an example online 1vs1 fall on the list, so stay on connect and follow Halloween : Horror Well on Google Play.**!!!**

    • By BigJiggly
      Hello! So, I've been the leader of BJP for a while now. I'm a bit bored of taking the role I always take, leader. I was hoping someone out there is looking to forge a team maybe and needs a programmer. 
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    • By 51mon
      Hey
      I'm dealing with ribbons following the shape of multiple spline segments. It's straightforward to compute the direction at any point along the spline. However the ribbon also got a flat shape and I'm struggling with finding a way to compute the angle of the ribbon in the plane perpendicular to the direction.
      To illustrate what I mean here's a piece of code that almost worked:
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      The approach above is kind of a global approach and I'm thinking if there's a way to append some info to each spline segment to remedy the issue.
      Anyhow I wanted to post this question in case anyone had a similar problem that they solved or maybe anyone know some web resource dealing with this issue?
       
      Thanks!
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Wave Engine 2.4 released

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The WaveEngine Team has released Wave Engine White Shark. The 2.4 version adds support for the following (and more):

OpenVR 

The OpenVR API is now supported, allowing developers to create VR applications for multiple vendors through one API.

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Vuforia 6.2.10 for Augmented Reality

Support for Vuforia 6.2.10 is now included with improved Augmented Reality integration, including Vumark support, new Trackable components, and a Visual Editor.

success_deploy.jpg

Noesis GUI Integration

Noesis GUI is a XAML based framework for the creation of user interfaces with support for vector graphics.

2iwW6Ao.png

Ninepatch

Ninepatch allows developers to define how an image behaves when scaled by adding extra information to the image file, which can be useful for creating UI components.

rLqcOFG.png

Geometry Shaders

Support for DirectX/OpenGL geometry shaders was also added, which allows developers to take advantage of geometry creation and manipulation on the GPU. 

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But that's not all. Learn about the full list of changes in this release from the announcement.

 

 

 


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