Edit Your Profile D34DPOOL 0 Threads 0 Updates 0 Messages Network Mod DB GameFront Sign Out Add jobEdit jobDeleteC# Programmer for a Unity FPS at Anywhere Programmers located Anywhere.
Posted by D34DPOOL on May 20th, 2018
Hello, my name is Mason, and I've been working on a Quake style arena shooter about destroying boxes on and off for about a year now. I have a proof of concept with all of the basic features, but as an artist with little programming skill I've reached the end of my abilities as a programmer haha. I need someone to help fix bugs, optomize code, and to implent new features into the game. As a programmer you will have creative freedom to suggest new features and modes to add into the game if you choose to, I'm usually very open to suggestions :).
What is required:
Skill using C#
Experience with Unity
Experience using UNET (since it is a multiplayer game), or the effort and ability to learn it
Since the game currently has no funding, we can split whatever revenue the game makes in the future. However if you would perfer I can create 2D and/or 3D assets for whatever you need in return for your time and work.
It's a very open and chill enviornment, where you'll have relative creative freedom. I hope you are interested in joining the team, and have a good day!
To apply email me at email@example.com
By Alberto Muratore
Hello, my name is Alberto Muratore and I'm a young game developer specialized in programming.
Last summer I finished working on Abstract Arena, my first completed project published on Steam. During the development, lasted more than 1 year, I created every aspect of the game except for the audio sector. I previoulsy joined small competitions and had collaborations within the amateur scene, since I started having fun with game development when I was a kid. In the recent months I also started writing videogames reviews for a english-italian website about indie games.
Abstract Arena Steam page: http://store.steampowered.com/app/678230/Abstract_Arena/
Abstract Arena website: http://www.abstractarena.com/
I'm currently offering my skills as freelancer in the role of programmer: what I'm searching for is a project that only lacks of the coding part. I'm very good at using the GameMaker: Studio engine, and I already own a license to export on Android platform. I can write code for any genre of 2D games, and I already have experience with the peculiarities of the Android platform (multiple touch controls, accelerometer). I will be able to start working full time only during September, so be aware of that.
The plan is the following:
1 - you have an idea about your next project (2D game of any kind, for Windows and/or Android platform),
2 - you (or your team) create all of the graphics and audio resources,
3 - I write the whole code for the game (gameplay, menus and anything within the game) putting everything togheter [during September],
4 - if you like my work you can choose how much to pay for it, and you (or your team) keep the rights to sell the game without sharing any percentage with me.
Thank you for reading my announcement
If you have any question, please write me at the following address: firstname.lastname@example.org
3D/2D talented artist (Maya, Zbrush, Adobe etc) looking for developers for a new survival game projectBy Andrew Parkes
I am a talented 2D/3D artist with 3 years animation working experience and a Degree in Illustration and Animation. I have won a world-wide art competition hosted by SFX magazine and am looking to develop a survival game. I have some knowledge of C sharp and have notes for a survival based game with flexible storyline and PVP. Looking for developers to team up with. I can create models, animations and artwork and I have beginner knowledge of C sharp with Unity. The idea is Inventory menu based gameplay and is inspired by games like DAYZ.
Here is some early sci-fi concept art to give you an idea of the work level. Hope to work with like minded people and create something special. email me email@example.com.
Developers who share the same passion please contact me, or if you have a similar project and want me to join your team email me.
Many thanks, Andrew.
Is there a way to automatically change the start position of an animation? I have a bunch of animations set up on 3D models in unity. The issue is that I need to move the 3D models, however when I do so the animation start positions are not updated and I have to do it manually.
Changing the transform of key frames is time consuming with the amount of animations I have, so I was wondering if there was a way to do it automatically?
The reference assemblies for framework ".NETFramework,Version=v3.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend.
what to do with the above error in ms code/Unity3d Project on Ubuntu 18.04? I've installed it like:
By N Drew
I am working on a 2D SideScroller game in my own made game engine using SFML and C++.I am searching for 2D artists,especially pixel artist for making and animating characters,backgrounds and other props that can be made in any Drawing Program.The artist will become part of the team of Hammer Studios and he got a part of the Revenue Sharing.If you are interested send me a mail at:firstname.lastname@example.org .If you are not an artist but you want to be a part of our Team,Soon we will be recruiting an C++ AI programmers that worked in SFML/OpenGL.
We work together using Discord.
By Dave Haylett
I have pulled in five NuGet packages for my Visual Studio 2017 project, however when I build the project, VS spits out 10 .DLL and .XML files in the root of the binary folder, to do with the packages. Can't I shove them into a \packages folder so the user doesn't see these ugly resources next to the .exe file?
I've Googled moving the packages but the only responses seem to be around moving the installation folder of the NuGet packages on the local machine, as opposed to where VS builds them to.
hey all! We are looking for members for our Unity horror game!
Here’s the story:
After a deadly virus plunges the world into chaos killing 85% of the human population there are now what they call “zones” these zones are watched very closely by the surviving government, people are checked every day for the virus, even if you touch the spit or any human waste or fluids of the victim who is infected, you will die. But one day, people in the west zone start to go missing, 1 woman goes outside the walls to uncover the mystery, is there more to the virus than meets the eye?, That is where your story starts.
This game is not a long development game, I have loads other game ideas,
I will also allow you to have a bit of creative freedom if you wish to add or share a idea!
And no, it’s not a zombie game lol I feel like zombie games are too generic, in this game you will encounter terrifying beasts!
There is some concept art one of our concept artists have made
If interested email email@example.com