Jump to content
  • Advertisement

Which color picker do you prefer?

Recommended Posts


I prefer whichever allows me to type in the Hexcode. ;)

Edit: But given the four choices above, I tend to prefer the bottom left (circular) one, because that's how I see the primary colors in my mind's eye.

Edited by Madolite

Share this post

Link to post
Share on other sites

I also prefer the bottom left. My reason is because of the 360 degree hue rule. That way I can just look at the color wheel to see what color I would get with what degree Hue.

Share this post

Link to post
Share on other sites

The bottom-left is essentially what Paint.net uses, and since that is what I use most often, I'm the most comfortable with.  It's basically an HSV (Hue-Saturation-Value) picker, although it's a little more difficult to change the Value.

Their control does have some additional sliders for setting RGB values directly, or entering a hex code, which is nice.


I'm no a huge fan of the MS Paint style in the bottom right.  HSL (Hue-Saturation-Luminance) ends up kind of mapping onto a cone, and it feels unintuitive to me, particularly when it is setup like this, where you've got to fiddle with the luminance slider on the right a lot.

The triangle-in-ring one on the top right is probably the best if you're not going to expose any direct sliders or inputs.  I forget just where but something I've used has that exact control and it was pretty easy to understand.

I don't remember ever seeing the top-left one.

Share this post

Link to post
Share on other sites

I prefer this one, the saturation-value square inscribed in a circular hue border:


Couple of benefits that I think it has:

- Slightly bigger picking area than the triangle variant.

- The square shape is aligned with the saturation and value axes, so it's more intuitive to use than the triangle with its tilted vertex axes.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!