[Indie Game] A cute casual game - Finding Friends

Recommended Posts

Posted (edited)

GooglePlayMain.thumb.png.0b02afd0e4033f8f5f0bcccf91e4e44b.png

Hi. I am a South Korean Game-Developer.

This is my first game.

"Finding Friends" is a casual game and the story is about that 
cute sea friends broken up due to whirlwind have found each other one by one with the help of a guide

Swiping after touching to move a character makes you  the feeling of operation of the game, and increase the fun.
Because of the gravity, the falling speed is increased and the swiping control becomes more difficult .
So you need to have the proper swiping timing finding is the key to gameplay

Various traps and hinders which are configured to prevent you from reaching the specified number of moves appear in the process of reaching the guide(Goal).

In order to increase the movement distance of characters, character upgrade is necessary.
You must consume points that you have accumulated while achieving the stage to upgrade your character

 you can meet Four cute characters named Dara, Tiki, Buru, and Paha one by one while achieving the stage.

Android Download : https://play.google.com/store/apps/details?id=com.grukun.findingfriends

 

Trailer : 

 

Screen Shot

main1.thumb.png.0b86ee42154f600588514a06a793e4de.pngtutorial.thumb.png.44c3a6b86844d24c4b4d7d6a9df1ba67.pnggameplay1.thumb.png.9818c31716099f22827ac950aa4c5b1f.pnggameplay2.thumb.png.eb25f25ff5a4f0ca1ce0c3db14db6c52.pnggameplay3.thumb.png.3ad15fa8653de684663176bc4a5fd9e7.pnggameplay4.thumb.png.5c29b066119abd7fdbcab073c36c2bf9.png

 

Edited by hezziukeh

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Forum Statistics

    • Total Topics
      628714
    • Total Posts
      2984350
  • Similar Content

    • By Dafu
      FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration!
      FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games!
      So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES.
      Some FES features:
      Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html
      FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations.
      Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions!
      I hope I've tickled your retro feels!



      More images at: https://imgur.com/a/LFMAc
      Live demo feature reel: https://simmer.io/@Dafu/fes
      Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress
      Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064

      View full story
    • By Dafu
      FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration!
      FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games!
      So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES.
      Some FES features:
      Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html
      FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations.
      Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions!
      I hope I've tickled your retro feels!



      More images at: https://imgur.com/a/LFMAc
      Live demo feature reel: https://simmer.io/@Dafu/fes
      Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress
      Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
    • By Dafu
      Hello all,
      I've been hard at work on a new retro pixel-perfect framework called FES Retro Game Framework. It is now available on the Unity Asset Store for your kind consideration!
      FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games!
      So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES.
      Some FES features:
      Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html
      FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations.
      Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions!
      I hope I've tickled your retro feels!



      More images at: https://imgur.com/a/LFMAc
      Live demo feature reel: https://simmer.io/@Dafu/fes
      Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress
      My own game I started working on using FES, a roguelike, very early: https://simmer.io/@Dafu/merl
      Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
       
       
    • By Apollo Cabrera
      Yasss!!! My first Unity3d game is on the App Store and Google Play.
      Download please! About 30 minutes to get through 5 missions.
      Let me know what you guys think.
      Thanks a bunch
       
    • By ORmorni
      I am working on a multiplayer Android game using OpenGL ES in Android Studio. The game is planned as a 2d top-down shooter, in which the players survive while defeating waves of enemies. Coordination between the players is required to defeat the enemies, due to the enemy design - for an example, some enemies can be seen only by the player they target, and must be killed by others.
      I have already implemented basic menus and mechanics for the game, and am currently searching for a 2d artist to create graphics for the game.
      I can be contacted at ron_solan@walla.com
  • Popular Now