• Advertisement

Original music, looking for opinions. Could it fit in some way into video games?

Recommended Posts

Good afternoon! I have recently joined this community. I want to learn many new things on the  videogame soundtracks area . Besides being aware of the projects of others (music, videogames, scripting...), because I find something very interesting.

Today I would like to share with you two themes that I have recently composed. I would like to try soon  to do some tracks  dedicated to being a hypothetical soundtrack, but I still need to improve a lot, and take advice from people who know about this, and who doesn't but wants to give a constructive advice :]

Thank you very much. You will probably see me through other posts here in GameDev. I see that the people here are great and the community very rich in culture, ideas and good atmosphere.

 

Share this post


Link to post
Share on other sites
Advertisement

I think your music is good. The only advice I would give you is that a composer for games needs to think about the context in which the music is used. Your first track especially has a real sense of progression and dynamics - and while this is essential for a memorable piece of music, it can be jarring if playing in the background of an exploration game. You may want to complement work like the above with work that is designed for specific types of gameplay - exploration, combat, etc - or for different settings of game (sci-fi, fantasy, modern)

Share this post


Link to post
Share on other sites

You're right. I think that as a challenge and a practice, I will try to propose, for example, before starting to compose, to say to myself: "This is a scene of X thing". And then try to compose something for that scene.

Thank you very much for your comment and help! 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Advertisement
  • Advertisement
  • Popular Tags

  • Advertisement
  • Popular Now

  • Similar Content

    • By devbyskc
      Hi Everyone,
      Like most here, I'm a newbie but have been dabbling with game development for a few years. I am currently working full-time overseas and learning the craft in my spare time. It's been a long but highly rewarding adventure. Much of my time has been spent working through tutorials. In all of them, as well as my own attempts at development, I used the audio files supplied by the tutorial author, or obtained from one of the numerous sites online. I am working solo, and will be for a while, so I don't want to get too wrapped up with any one skill set. Regarding audio, the files I've found and used are good for what I was doing at the time. However I would now like to try my hand at customizing the audio more. My game engine of choice is Unity and it has an audio mixer built in that I have experimented with following their tutorials. I have obtained a great book called Game Audio Development with Unity 5.x that I am working through. Half way through the book it introduces using FMOD to supplement the Unity Audio Mixer. Later in the book, the author introduces Reaper (a very popular DAW) as an external program to compose and mix music to be integrated with Unity. I did some research on DAWs and quickly became overwhelmed. Much of what I found was geared toward professional sound engineers and sound designers. I am in no way trying or even thinking about getting to that level. All I want to be able to do is take a music file, and tweak it some to get the sound I want for my game. I've played with Audacity as well, but it didn't seem to fit the bill. So that is why I am looking at a better quality DAW. Since being solo, I am also under a budget contraint. So of all the DAW software out there, I am considering Reaper or Presonus Studio One due to their pricing. My question is, is investing the time to learn about using a DAW to tweak a sound file worth it? Are there any solo developers currently using a DAW as part of their overall workflow? If so, which one? I've also come across Fabric which is a Unity plug-in that enhances the built-in audio mixer. Would that be a better alternative?
      I know this is long, and maybe I haven't communicated well in trying to be brief. But any advice from the gurus/vets would be greatly appreciated. I've leaned so much and had a lot of fun in the process. BTW, I am also a senior citizen (I cut my programming teeth back using punch cards and Structured Basic when it first came out). If anyone needs more clarification of what I am trying to accomplish please let me know.  Thanks in advance for any assistance/advice.
    • By malevicius11
      Hello, community.
      Half of my free time I'm spending on electronic music. Also I'm a big fan of video games.
      I have a old mind to try self in video games OST production.
      In this topic I putted some demos to ask You:
      1. Is it worth my time to regroup for games soundtracks?
      2. You see potential for music of games production or not?
       
      My demo tracks:
       
       
       
       
       
       
       
      Thank You for the answers.
       
    • By Descent
      Wow what a wild game by GalaXa Games Entertainment Interactive. Play now... it's really fun but IF you have epilepsy then don't play. It does not feature flashing pictures, but there is lots of animated stuff that might get ya. Anyway, 4 levels, 2 endings, insane action, BY INFERNAL. Please play it, right nao! Also , nice midi music composed by me is in the game.
       
      demons.rar
    • By Hannibal The Composer
      Howdy-ho!
      I am an experienced composer/musician/sound designer looking for projects to involve myself with!
      I have 16 years of experience in composing and 5½ years of experience in sound design.
      If you need ANY kind of music / audio to your game, movie or whatever, hit me up or send me an e-mail at secrethannibal@gmail.com

      You can find a small show-reel of my work below!
       
    • By nihitori
      The Heavy Metal Vol. II pack focuses on powerful heavy metal/hard rock music, perfect for energetic, fast-paced, and challenging action games.

      The pack includes 5 original tracks, all available as both full tracks and seamless loops, so that you can very easily use them in your games.

      Unity Asset Store: https://www.assetstore.unity3d.com/en/?stay#!/content/110450
      Unreal Engine Marketplace: https://www.unrealengine.com/marketplace/heavy-metal-vol-ii

      A 15 seconds preview of each main track is available on Soundcloud:
       
  • Advertisement