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    • By Pixelated_Nate
      Hello all!
      I'm currently designing a 2D, Puzzle/Action RPG, in a similar vein to Legend of Zelda: Link to The Past, in Unity and require a Programmer partner in which to work with me.
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      Work will be shared in either Github or Unity Collab (Applicants preference), with communication done via Discord. 
      For more information and to apply, please contact me at nathan.jenkins1012@gmail.com
      Thanks for reading! 
    • By Just4lol
      I'm looking for my dream teammate(s) to help me work on my Unity game. I still dont know where Im going with that project but I want to make a good final product that I would be able to sell or publish it for free on Steam.  Here a video of the prototype (The only thing I dint made is the skybox) https://www.youtube.com/watch?v=y2Otmt9jRkc
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    • By Enerjak
      protected void menuImage_ChildClick(Object sender, EventArgs e) { if(pbxPhoto.Image != null && sender is MenuItem) { MenuItem mi = (MenuItem)sender; pbxPhoto.SizeMode = modeMenuArray[mi.Index]; pbxPhoto.Invalidate(); } } I'm trying to make one click function to handle multiple menus. Using this code does not work when I click the menu buttons after the image is loaded in the picture box. Here is where I set the event handler of both menu items. 
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    • By Dave Haylett
      Hi there,
      I need a simple(ish) MP3 player for my C# WPF project. Sound isn't a major player in my project, but I do need to be able to play a couple of MP3s at the same time (loaded in as Content).
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    • By Hitler!ewqe
      till now 
      i made almost perfect mouse selection unit 
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      this im so sorry 
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[Win UWP Store, C#, SharpDX d3d11] How to get gpu driver version?

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we're having some issues where some users fail to create any adapters and we cannot replicate it.

For this reason we want to get as much PC info as possible and the one thing I cannot get is gpu driver version.

The issue is that we can't use some handy C# stuff since UWP apps can't use some hardware identification classes, so using SharpDX api is probably the only way.

The problem is that I cannot find any functions that would return it. The Adapter Description(1) doesn't contain it.

Any suggestions? Can driver version be queried with C++ D3D11 so I'd know where to look in SharpDX?
There is like zero information on this on the web... One old topic which has no answers...

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