• Advertisement
  • Popular Tags

  • Popular Now

  • Advertisement
  • Similar Content

    • By Anthony Cao
      Okay, I want to find someone or a group whos in the process of making a browser game or mobile game or is interested in doing so. 
      Im interested in guiding and help choose the route the general direction of the game should lean twards. Of course it is your game and you do have the rights to refuse the suggestions i have to improve the game, I have marketing concepts and ideas in mind and i do take time studying other strategies as well as come up with my own strategies for success. 
      Look at it this way, you have a game you are trying to perfect, yet dont know how to raise a fanbase or increase player count, dont know how to generate revenue substantually. I have solutions to try, and as you may see it, I am your npc offering you the optional side quest to improve your game... Like normal side quests, they are optional but can be rewarding. 
      I dont need money or asking for it either, because my service is free, but if it does lead to success then a generous donation or hiring me as a permenent team member in the future might work for the best for me. 
    • By Questengine
      Hey Everyone, I was part of this community 10 years ago. I made a game that Steve Pavlina at Dexterity published and almost no one bought. 
      I'm a programmer, I like to build stuff and HATE to market and sell stuff.  If you want to take my product and make a pile of money with it, I'll split it with you 50/50.  
      I owned picross dot com for several years before Nintendo took it from me.  All I was left with was a few thousand user-made nonogram puzzles in my database. I've been trying to do something with them, but again, I'm not a business person.
      So I've made a mobile friendly html5 page with a version of picross and it's pretty much complete, if you can monetize it I'd love to have your help.
      But picross games on mobile suck right?  Because there's too many little things to tap and too much zooming in and out!  Not with my game. I automatically fill in every other cell in the puzzle, then highlight the unsolved cells one at a time and the user need only select "mark" or "blank".  You still have to use picross-like logic, but it's faster and the UI is far simpler. 
      So this thing already exists, you can play it here http://www.questengine.com/quickcross/ I think it only responds to touch events so it may not work on a full desktop browser with mouse clicks.  There's a google adsense ad that pops up after each puzzle, but please ignore it, I'm not trying to get clicks, I seriously want a person who's good at building business relationships and who's just looking for a product to work around.
      Hope you'll have a look, thanks.

    • By GameDev.net
      Terry Nagy of Apogee Software discusses lessons learned in operations, legal, business development.
    • By GameDev.net
      Rupert Meghnot of Burnout Game Ventures discusses the elements of good project management.
      Twitter: https://twitter.com/rupertmeghnot
    • By GameDev.net
      In a repeat of his earlier PDGC talk, Rupert Meghnot, CXO of Burnout Game Ventures, discusses project management best practices for game development. Includes supplemental documentation (see link below).
      Twitter: https://twitter.com/rupertmeghnot
      Additional documentation for presentation:
      03 - Rupert Meghnot - Intro to Project Management for Game Development (Visuals) - 2016-07-25.pdf
  • Advertisement
  • Advertisement
Sign in to follow this  

[Wanted]PR Manager - 3D Sci-fi RPG.

Recommended Posts


INT logo 807x256px

We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac.

INT wallpaper600x339

INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.

Please note that all of our current positions are remote work. You will not be required to travel.

For more information about us, follow the links listed below.

INT Official website

Steam Greenlight

IndieDB page

Also follow social media platforms for the latest news regarding our projects.




We are looking for a serious and dedicated Public Relations Manager, who will be tasked with providing regular community updates, and grow our fan base in preparation for our funding campaign.

Duties and Responsibilities:

  1. Promote the INT Project through multiple Social Media outlets (E.G. Reddit, twitter, Facebook).
  2. Coordinate and work with our web admin to provide content directly to the website.
  3. Create weekly updates with team highlights. This update will be shared to the broader community on IndieDB, Steam, and official INT website.
  4. Attend developer meetings and interact with the team and Project Lead to obtain highlights and material that can be used in updates.
  5. Map and manage social media analytics and report updates at team meetings.
  6. Manage and potentially host monthly INT Project podcast known as ‘RogueSpace’ and manage the INT Project’s twitch account.


Essential Requirements:

  1. Advanced fluency in written English.
  2. Able to structure and create informative and visually attractive articles.
  3. Excellent self-management skills.
  4. Excellent communication skills, both verbal and written.

Preferred Requirements:

  1. Be an avid gamer. Have played a broad collection of titles; in sync with the latest news in gaming.
  2. Other Indie Game developer experience.


This is a great opportunity to get into the game development industry. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.

We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the year 2018. Your understanding is dearly appreciated.


Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net

Thank you for your time! We look forward to hearing from you!

John Shen
HR Lead
Starboard Games LLC

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Advertisement