I'm pretty new to this and I don't know if it has been asked before, but here I go.
I'm developing a game using SFML and C++.
I would like to use the "Tiled" tool to load maps into my game but I don't actually find any tutorial or guide on how to exaclty use it (I know that I have to read an XML file and stuff). I just step into diverse projects that make all a mess.
Anyone knows where can I find good information to make my map loader by myself?
Thanks in advantage!!
I found this demo a long time ago and I love it. I was wondering if it could be improved/expanded somehow. I plugged it into CodeBlocks to try to get a bigger resolution and x64 but it hollered GLU errors. I do not program but put some years in on a chess GUI dev team. Coder is cool with the use of the code. Best Regards
BenchmarkNet is a console application for testing the reliable UDP networking solutions.
Asynchronous simulation of a large number of clients
Stable under high loads
Simple and flexible simulation setup
Detailed session information
Supported networking libraries:
ENet (C# Wrapper)
More information and source code on GitHub.
You can find the latest benchmark results on the wiki page.
GlPortal is a free and open source first person 3D teleportation puzzle-platformer written in C++ using modern OpenGL and SDL2 and its own engine.
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