I'm trying to design a Boss which has a special mechanism based on a 2.5D ARPG. In some cases,it can generate a lot of fog,then the players only have a limited view.
This situation has a feature: Players don't know where the Boss is and the surrouding situation,I want to make sth interesting based on this.
on this occasion,I have several ideas:
1. Boss have different ability in the fog,like being much more powerful,it is hard for players to avoid the skills.
2. Players can destroy or build sth to clear away the fog,then it is easier to fight the Boss.
I wonder is there any other things Boss can do based on the limited view of players?The ideas above are not special enough I think. Do u guys have any suggestion?
After I saw a DOOM video on my cell phone,I suddenly found it's really cool,both of the looking and feeling.
So the questions came out to me:
1-Is there much less fun when a FPS game with out verticle aiming?
2-What's the core strategy or technique when playing this kind of game?
3-Is it easy to use the strategy or technique when using a mobile phone?
What's your opinion guys?
LEVEL DESIGNER REQUIRED
Compensation: This is a hobby project.
Responsibilities: The level designer will make levels with assets in the engine and solid platforms.
Engine used: Game Maker Studio 2.
Knowledge: You don't actually need programming knowledge for Game Maker Studio 2. All you need to do is put on beautiful background layers and tilesets on several different rooms.
I believe that developers do not implement run-time procedural generation for they fear that audiences are not accepting towards it given the downfall of games such as no man's sky. (Please share your thoughts if you AGREE or DISAGREE)