Advertisement Jump to content
OrMisicL Apps

Casual addictive one touch game

This topic is 476 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Slicky Futon


I present you with pride my first ever mobile application/game, it's nothing fancy but it's a great time killer, and i need some serious and honest critique/feedback since my all my friends gave me 5 stars(i don't think it's a reliable feedback).

" rel="external">Gameplay video

" rel="external">Rhythm based level

Play Store link

Please keep in mind that it was designed to be simple and addictive and i was hoping for some honest feedback.

Language: Java

Engine: Libgdx

Physics engine: Box2D

IDE: Android Studio

Edited by OrMisicL Apps

Share this post

Link to post
Share on other sites

I like the color scheme, and yes it is simple and somehow addicting and it seems(from looking at the video) that there is more to it than being a just a flappy bird clone. But for me it is way to hard so i never could enjoy the different modes because i died very early every time i played this game (around thirty times i think, but my highscore is only 13). So because of the lacking success due to my poor gaming skills i was not motivated to play it any longer.

Share this post

Link to post
Share on other sites

I've been getting the same complaint from pretty much everyone who gave it a try, and i'm seriously considering making some core changes to be less difficult than it actually is, slowing it down is out of the question, i was thinking maybe i could make both ground and roof bounce you away instead of killing you, that'll significantly reduce the difficulty as i've seen people struggling with them.

Another solution that i've been working on the past week is introducing easier levels, easier obstacles and slower movement could somehow keep new players from getting quickly frustrated by it.

Thank you very much for your honest feedback, and for taking the time to play and comment back.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!