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Vulkan Dynamic offsets for buffer arrays in vkCmdBindDescriptorSets

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If I have an array of storage buffers or constant buffers with descriptor type UNIFORM/STORAGE_BUFFER_DYNAMIC how would I specify the dynamic offsets in bind descriptor sets?


A[0] = 256

A[1] = 1024

A[2] = 4096

A[3] = 8192

Will the dynamic offsets array look like { 256, 1024, ... }? And what will be the dynamicOffsetCount? Will it be 1 or the array size?

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