Trying to create a physics puzzle game in my "free" time.
So far it's going very steady, but slow.
Hope to get some feedback from you!
Area 86 is a physics-based game, that lets you control a robot at a secret place in space.
From simple item moving to custom imagined solutions with item picking, throwing, combining and activating!
Explore & examine all possibilities each place has to offer and do your best to get further.
But remember, each action has consequences and thus could break or make something unexpected.
Quick overlook of main features:
Physics-based gameplay with no bugs or whatsoever Tasks that give you more clue on how to do things wrong Controllable robot who can be blamed for all consequences Includes more than 1 level and each level contains less than 12 possible tasks to complete [ not in free version ] Secret places and hidden objects for extra challenge
What can you find in the free downloadable version:
One fully completable level with 6 tasks and 2 hidden special items to discover.
From the task list, 2 are main tasks which you should complete to get further and then there are 4 other tasks that should challenge your thinking.
One of the secret items is visible instant, but you need to figure out how to collect it, while the other special item is hiding.
Another extra feature is visual hints, that should force your thinking of discovering features.
Download playable version for your system:
By Mert Oguz
well, i have started developing games last year, alone , I made a singleplayer 3d openworld rpg on unity you can look at it on googleplaystore ( kooru stone rpg ) whatever, this year, i wanted to make mmo, which gone really fine until I first try real hosting, I was working on "wamp" until then. The reason i am desperate now is that the way my game works.
On my pc, using wamp mysql , with localhost as host for my game, i was testing my mmorpg with using andorid emulators, ofcourse no lag no issues no restrictions, beautiful dream... But then, I wanted to get real host from web, so, I rent a basic, cheaphest ever web host ( 10$ year ), and transferred my php files along with sql database.
So, I launched the game, still no issues, tried to handle 2-3 players by using my pc, phone, friend's phone...
After a while, ( after really short time (3-4mins)) host started not to respond, beacause those web hosting were not fit to handle mmos, i predicted that.
now what i am explaining is that my game works like this and asking what way should i use to handle it :
- Creates web request ( like : webhost.com/game/getplayerdata.php?ID=2 )
-Reads request ( request result be like = "ID2-GoodGuyXx-23-123-4-123-43 )
-Builds player using result string
-does similar requests REEAALY FREQUENTLY ( total requests of 8 - 12 times per seconds )
With my current ultimate cheap web hosting, i can handle 2 players with low lag ( lol ) but, i want to handle around 20-100 players,
just need a clear path, i have been struggling with google cloud sql and other vps server dedicated server options, i dont wanna pay much and get ripped off.
Hi, I'm building a game engine using DirectX11 in c++.
I need a basic physics engine to handle collisions and motion, and no time to write my own.
What is the easiest solution for this? Bullet and PhysX both seem too complicated and would still require writing my own wrapper classes, it seems.
I found this thing called PAL - physics abstraction layer that can support bullet, physx, etc, but it's so old and no info on how to download or install it.
The simpler the better. Please let me know, thanks!
Hello there, I am a former player in the small, but dedicated community for the long dead MMO game Wind Slayer.
I have been looking to play the game for 7 years, and just assumed that someone else would come along and create a private server. Since I've been waiting about 4 years since the last time I heard any discussion about a private server, I figured I'd have to do this myself.
I have all of the game's files, I am looking for a team who would be willing to develop a private server. Already checked on the status of the game's IP and the developer (Hamelin) is a dead company, also; none of the former publishers (Outspark, and Ignited) exist either. So copyright concerns won't be an issue since the game isn't owned by any companies as of today.
Link to the game's files for anyone who's interested: http://download.cnet.com/Windslayer/3000-7540_4-10857324.html
(@Mods, I accidentally posted this before in the wrong section. Which is the reason for the double post.