By Jan Haas
I just found out about https://github.com/shader-slang/slang. It's a shader language and accompanied by a library that is supposed to make it easier to work with modular shaders.
What do you think about that?
Here is the paper that describes the concept: http://graphics.cs.cmu.edu/projects/shadercomp/he17_shadercomp.pdf
Thanks in advance
I'm developing a game inspired by World of Warcraft PvP
— It's not an MMORPG, you don't need to level up and gear up your characters
— Many different rated and casual gamemodes: duels, 2v2 and 3v3 arenas, battlegrounds, deathmatches
— Built-in voice and matchmaking without a party (if you don't want to push serious rating)
— Non-targeting combat system
Sign up for beta here: https://goo.gl/forms/IYSAQtiRXQVY2B192
3v3 with bots:
More videos coming soon!
By Arulbabu Donbosco
There are studios selling applications which is just copying any 3Dgraphic content and regenerating into another new window. especially for CAVE Virtual reality experience. so that the user opens REvite or CAD or any other 3D applications and opens a model. then when the user selects the rendered window the VR application copies the 3D model information from the OpenGL window.
I got the clue that the VR application replaces the windows opengl32.dll file. how this is possible ... how can we copy the 3d content from the current OpenGL window.
anyone, please help me .. how to go further... to create an application like VR CAVE.
We are a team of 14 developers developing multiple mid scope games both are over halfway complete. We polish all of our games and focus on quality.
We are a small team, everyone currently on the team and future teammates must be interested in game development as a whole and not just one role, being a small indie company it is very important that you can wear a few hats and not just one. Everyone on our team is a game dev.
3d Artist (hand painting a huge plus)
entry level Software engineer with reasonable skills in c# / shaders.
^ requirement for all positions: A true love of game development and to be very self motivated.
We are a very active team, you must be too.
If interested or for more information add me on skype: nicholas.boucher4
Atlas Sentry art style: (art complete)(code complete)
Rat n Gat art style: In Devlopment