• Advertisement

Sound FX HW in PC games today

Recommended Posts

Howdy folks.

I've been out of the loop for many years. I remember the glorious days when I played Unreal 1 with my SoundBlaster-Live! and headphones, and it all sounded so real like I was really "in there", all the stuff those things emulated.
Fast-Forward maybe 15 years or so.
Then the last thing I remember reading that as of some Windows versions ago, EAX (and similar) is dead, not supported, and that's it. I haven't followed the development of what came out of that.
Then we have today.
Now I wonder mainly about 2 things:
1) Is everything that those dedicated hardware cards did years ago, done in software these days, presumably by a few big middleware flavors, as you can just throw a CPU core at it?
2) I see you can still buy expensive dedicated sound cards e.g. by Creative for more money than some people pay for their PC mainboard. What do they actually do vs. on-board sound "cards" (mainboard)?

- unshaven

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement