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    • By Anthony Cao
      Okay, I want to find someone or a group whos in the process of making a browser game or mobile game or is interested in doing so. 
      Im interested in guiding and help choose the route the general direction of the game should lean twards. Of course it is your game and you do have the rights to refuse the suggestions i have to improve the game, I have marketing concepts and ideas in mind and i do take time studying other strategies as well as come up with my own strategies for success. 
      Look at it this way, you have a game you are trying to perfect, yet dont know how to raise a fanbase or increase player count, dont know how to generate revenue substantually. I have solutions to try, and as you may see it, I am your npc offering you the optional side quest to improve your game... Like normal side quests, they are optional but can be rewarding. 
      I dont need money or asking for it either, because my service is free, but if it does lead to success then a generous donation or hiring me as a permenent team member in the future might work for the best for me. 
    • By Noparadise
      Hi! I am new here, so if I made some mistakes tell me about it. Also English is not my native language.
      Let’s start. I am part of a young gamedev team. Now we don`t even have a title.
      Shortly about a game. Our project is a T-RPG in the style of a bright noir (the closest example is L.A. Noir), where the story revolves around the misadventures of a private detective and his mixed team of comrades-in-arms. The main rivals are not only gangsters who have entangled the city with criminal networks, but also policemen who disagree fundamentally with the methods of the main characters. But at the beginning we faced with a lack of statistic information.
      So, I want to ask you to tell your opinion about this conception. And, maybe, answer some questions from this Google Form: 
    • By xiaohan wen
      If you have CROWDFUNDED the development of your game, which of the following statements do you agree with?
      1. I went out of my way to try to launch my game by the estimated delivery date
      2. I made an effort to launch my game by the estimated delivery date
      3. I was not at all concerned about launching my game by the estimated delivery date
      Hi there! I am an academician doing research on both funding success and video game development success.
      For those who have CROWDFUNDED your game development, it would be extremely helpful if you could fill out a very short survey (click the Qualtrics link below) about your experiences.
      The survey would just take 5 minutes and I’ll be happy to share my findings of what leads to crowdfunding success and how it affects game development based on an examination of 350 Kickstarter projects on game development in return.
      This is an anonymous survey and your personal information will not be recorded.
      Thank you very much in advance!
    • By Questengine
      Hey Everyone, I was part of this community 10 years ago. I made a game that Steve Pavlina at Dexterity published and almost no one bought. 
      I'm a programmer, I like to build stuff and HATE to market and sell stuff.  If you want to take my product and make a pile of money with it, I'll split it with you 50/50.  
      I owned picross dot com for several years before Nintendo took it from me.  All I was left with was a few thousand user-made nonogram puzzles in my database. I've been trying to do something with them, but again, I'm not a business person.
      So I've made a mobile friendly html5 page with a version of picross and it's pretty much complete, if you can monetize it I'd love to have your help.
      But picross games on mobile suck right?  Because there's too many little things to tap and too much zooming in and out!  Not with my game. I automatically fill in every other cell in the puzzle, then highlight the unsolved cells one at a time and the user need only select "mark" or "blank".  You still have to use picross-like logic, but it's faster and the UI is far simpler. 
      So this thing already exists, you can play it here http://www.questengine.com/quickcross/ I think it only responds to touch events so it may not work on a full desktop browser with mouse clicks.  There's a google adsense ad that pops up after each puzzle, but please ignore it, I'm not trying to get clicks, I seriously want a person who's good at building business relationships and who's just looking for a product to work around.
      Hope you'll have a look, thanks.

    • By Alfl_Wolfl
      Hi All,
      I am brand spanking new to this forum so let me start with a little about myself..
      I am a pro record producer, composer / mixer and have been an avid gamer also for 20 years now; Wolfenstein 3D days (bought it on floppy disk around '99). Duke, Quake, Unreal 3D etc etc etc been passionately watching the industry progress whilst playing as much as I can.. I cannot express my excitement for the future of gaming.
      I haven't worked in the gaming music world, per se, but would be interested in chatting to anyone who could point me in the direction of independent devs who may be interested in working with some contemporary music producers and artists..
      I am keen build some relationships in the industry and share some of my art / contacts with like minded people.
      Here's a little something I've been working on:
      Feel free to get in touch and chat ideas ::)
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Game Promotion proposal

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Hey Everyone!

My name is Martin and I'm an owner of a website GeekDealsUS.com & Twitter account @GeekDailyDeal which has more than 100K followers.

I want to propose a mutuallly beneficial deal. I want to get more followers on my Twitter account, and you want to promote your Games & get more sales. My proposal is that I can promote your game on Twitter. 

The text would be: Follow & RT For a Chance to Win 1 of X Copies of "Your Game" by @YourUsername. Ends time/date. [LINK TO GAME on Steam/website] + Picture you provide

Since I have a large following this should get retweeted and seen many times. I would need from You 1 or more copies (as much as you wish) of your game. Preferably as Steam key.

If that seems like a good idea, then please reply here or e-mail me to martins@geekdealsus.com if you want to discuss collaboration ideas.

Best regards,


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