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nbertoa

DX12 Road to Anti-Aliasing in BRE

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I want to implement anti-aliasing in BRE, but first, I want to explore what it is, how it is caused, and what are the techniques to mitigate this effect. That is why I am going to write a series of articles talking about rasterization, aliasing, anti-aliasing, and how I am going to implement it in BRE.

Article #1: Rasterization

Article #2: Aliasing and Anti-Aliasing

All the suggestions and improvements are very welcome! I will update this posts with new articles

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